In three.js is it possible to apply postprocessing effects only to selected meshes?
For example to have a cube with grain effect while the rest of the scene does not have it. Thank you!
In three.js is it possible to apply postprocessing effects only to selected meshes?
For example to have a cube with grain effect while the rest of the scene does not have it. Thank you!
Yes. There is a three.js example that shows how to apply postprocessing to selected meshes using masking.
I think that example can be improved for clarity, but you can modify the example like so:
composer4 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
composer4.addPass( renderScene );
composer4.addPass( renderMask );
composer4.addPass( effectDotScreen );
composer4.addPass( clearMask );
composer4.addPass( effectVignette );
You will get an output like this:
It is a complicated example, so you will have to study it carefully.
three.js.r.77
ShaderMaterial
. (2) Perhaps you should post a new question and ask the community. –
Witted Yes, if you put your object to another scene. But you will face a problem with dept rendering, some object will be always on top. It depends on situation of your scene.
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