I’m new to Android development and I’m about to implement simple Preferences for my app. It appears SharedPreferences is a dead end and has lots of warts, so I’m looking at DataStore (non-Proto) vs Room. Since I ALREADY heavily use Room and LiveData (yes, I know Flow is the new hotness) in my app for other things, is there any benefit to using DataStore too? I understand Room is recommended for large or complex data as I’ve already reviewed the following, but I’m hoping a more seasoned developer can further hit this home for me:
https://android-developers.googleblog.com/2020/09/prefer-storing-data-with-jetpack.html
https://proandroiddev.com/lets-explore-jetpack-datastore-in-android-621f3564b57
https://medium.com/better-programming/jetpack-datastore-improved-data-storage-system-adec129b6e48
Thank you.
* SharedPreferences has a synchronous API that can appear safe to call on the UI thread, but which actually does disk I/O operations. Furthermore, apply() blocks the UI thread on fsync(). Pending fsync() calls are triggered every time any service starts or stops, and every time an activity starts or stops anywhere in your application. The UI thread is blocked on pending fsync() calls scheduled by apply(), often becoming a source of ANRs. ** SharedPreferences throws parsing errors as runtime exceptions.
– Mandlefsync()
, but I'm not sure what the alternatives are. as the app can get killed right afteronStop()
, you have to ensure that you are done with your writes. in the unlikely event that the data didn't make it to disk already, isn't ANR preferrable to losing it? also, an alternative to runtime exceptions are checked exceptions; not sure how exactly these would be better – Intercellular