I made a DLL with a function named "render()" and I want to load it dynamically to my application, but GetProcAddress cannot find it. Here's the DLL .h:
#ifdef D3D_API_EXPORTS
#define D3D_API_API __declspec(dllexport)
#else
#define D3D_API_API __declspec(dllimport)
#endif
D3D_API_API void render();
And here's DLL .cpp:
#include "stdafx.h"
#include "D3D_API.h"
#include <iostream>
D3D_API_API void render()
{
std::cout << "method called." << std::endl;
}
Here's the application that tries to use that function:
#include "stdafx.h"
#include <windows.h>
#include <iostream>
int _tmain(int argc, _TCHAR* argv[])
{
HINSTANCE myDLL = LoadLibrary( L"D3D_API.dll" );
if (myDLL == NULL) {
std::cerr << "Loading of D3D_API.dll failed!" << std::endl;
}
typedef void (WINAPI *render_t)();
render_t render = (render_t)GetProcAddress( myDLL, "render" );
if (render == NULL) {
std::cerr << "render() not found in .dll!" << std::endl;
}
return 0;
}
My goal is to make a 3D engine that supports both D3D and OpenGL through their own .DLLs using a unified API. I looked at the .dll in notepad and there was a string "render".
GetProcAddress(myDLL, "??0MyObject@my_name_space@@QAE@XZ");
and the return value isNULL
. Are you sure this should work? – Scarberry