There is really no problem with the interpolated rank approach. Just define your own numbering system based on variable length bit vectors representing binary fractions between 0 and 1 with no trailing zeros. The binary point is to the left of the first digit.
The only inconvenience of this system is that the minimum possible key is 0 given by the empty bit vector. Therefore you use this only if you're positive the associated item will forever be the first list element. Normally, just give the first item the key 1. That's equivalent to 1/2, so random insertions in the range (0..1) will tend to minimize bit usage. To interpolate an item before and after,
01 < newly interpolated = 1/4
1
11 < newly interpolated = 3/4
To interpolate again:
001 < newly interpolated = 1/8
01
011 < newly interpolated = 3/8
1
101 < newly interpolated = 5/8
11
111 < newly interpolated = 7/8
Note that if you wish you can omit storing the final 1! All keys (except 0 which you won't normally use) end in 1, so storing it is supefluous.
Comparison of binary fractions is a lot like lexical comparison: 0<1 and the first bit difference in a left-to-right scan tells you which is less. If no differences occur, i.e. one vector is a strict prefix of the other, then the shorter one is smaller.
With these rules it's pretty simple to come up with an algorithm that accepts two bit vectors and computes a result that's roughly (or exactly in some cases) between them. Just add the bit strings, and shift right 1, dropping unnecessary trailing bits, i.e. take the average of the two to split the range between.
In the example above, if deletions had left us with:
01
111
and we need to interpolate these, add 01(0)
and and 111
to obtain 1.001
, then shift to get 1001
. This works fine as an interpolant. But note the final 1
unnecessarily makes it longer than either of the operands. An easy optimization is to drop the final 1
bit along with trailing zeros to get simply 1
. Sure enough, 1
is about half way between as we'd hope.
Of course if you do many inserts in the same location (think e.g. of successive inserts at the start of the list), the bit vectors will get long. This is exactly the same phenomenon as inserting at the same point in a binary tree. It grows long and stringy. To fix this, you must "rebalance" during a synchronization by renumbering with the shortest possible bit vectors, e.g. for 14 you'd use the sequence above.
Addition
Though I haven't tried it, the Postgres bit string type seems to suffice for the keys I've described. The thing I'd need to verify is that the collation order is correct.
Also, the same reasoning works just fine with base-k digits for any k>=2
. The first item gets key k/2
. There is also a simple optimization that prevents the very common cases of appending and prepending elements at the end and front respectively from causing keys of length O(n). It maintains O(log n) for those cases (though inserting at the same place internally can still produce O(p) keys after p insertions). I'll let you work that out. With k=256, you can use indefinite length byte strings. In SQL, I believe you'd want varbinary(max)
. SQL provides the correct lexicographic sort order. Implementation of the interpolation ops is easy if you have a BigInteger
package similar to Java's. If you like human-readable data, you can convert the byte strings to e.g. hex strings (0-9a-f) and store those. Then normal UTF8 string sort order is correct.
{a, b, c}
on both systems, and system A insertsp
to get{a, b, p, c}
, and system B insertsp
to get{a, p, b, c}
, what order do you want to end up with when you sync? – Infatuation{a, b, c}
on both systems, and system A insertsp
to get{a, b, p, c}
, and system B insertsq
to get{a, b, q, c}
, what order forp
andq
do you want to end up with when you sync? – Infatuationp
andq
is acceptable, as long as both systems agree on the same order, obviously. – Margheritamargi