does anyone know how to create an SKTileMapNode programmatically using Swift please? (NOTE: I do not want to do this using the editor, I want to achieve this programmatically only)
I have tried the following but does not render my tile map
let bgTexture = SKTexture(imageNamed: "background")
let bgDefinition = SKTileDefinition(texture: bgTexture, size: bgTexture.size())
let bgGroup = SKTileGroup(tileDefinition: bgDefinition)
let tileSet = SKTileSet(tileGroups: [bgGroup])
let bgNode = SKTileMapNode(tileSet: tileSet, columns: 5, rows: 5, tileSize: bgTexture.size())
bgNode.position = CGPoint(x: self.frame.size.width / 2, y: self.frame.size.height / 2)
bgNode.setScale(1)
self.addChild(bgNode)
Any help greatly appreciated
SKCameraNode
to e.g. adjust size for different devices and orientations. – Redmund