I have a small program that takes input in the form of ascii characters. I need to be able to convert these to keycodes for use with x11 functions. Is there a xlib function to do this or another library? Or will a large switch case work best?
You can use XStringToKeysym
to convert at least alphanumeric characters to KeySym
s, followed by XKeysymToKeycode
for conversion to KeyCode
s:
Display *display = ...;
KeySym sym_a = XStringToKeysym("A");
KeyCode code_a = XKeysymToKeycode(display, sym_a);
As @BobDoolitle pointed out in his answer, while XStringToKeysym
works for alphanumeric single-character strings, it fails in the ASCII general case. He provides a way to trivially handle the majority of ASCII characters (0x20
–0x7F
) although characters outside that range require more careful treatment.
This question has an old, wrong answer (from @oldrinb), that oddly has never been challenged. As stated in the comment, you can't use XStringToKeysym to map chars to KeySyms in a general way. It will work for letters and numbers, but that's about it, because the KeySym name happens to map directly for those ASCII characters. For other ASCII characters such as punctuation or space it won't work.
But you can do better than that. If you look at <X11/keysymdef.h>
you find that for ASCII
0x20-0xFF, the characters map directly to XKeySyms
. So, I'd say it's simpler to just use that range of characters directly as KeySyms
, and just map the remaining 32 characters to their corresponding KeyCodes
. So I'd say the code should more properly be:
Display *display = ...;
if ((int)c >= 0x20) {
XKeysymToKeycode(display, (KeySym)c);
} else {
... // Exercise left to the reader :-)
}
The 'else' clause will require multiple KeyCodes
since for example ASCII
1 (Control-A) is XK_A
with the XK_CONTROL_R
(or XK_CONTROL_L
) Modifier. So you'd have to issue for example: XK_CONTROL_L
DOWN, XK_A
DOWN, XK_A
UP, XK_CONTROL_L
UP.
Here's a toy program that demonstrates this by echoing the first argument via simulated keyboard events:
#include <stdio.h>
#include <X11/Xlib.h>
#include <X11/Xlib-xcb.h>
#include <xcb/xcb.h>
#include <xcb/xcb_event.h>
#include <xcb/xtest.h>
main(int argc, char **argv)
{
char *pc;
xcb_connection_t *xconn;
KeyCode code_a;
Display *dpy = XOpenDisplay(NULL);
xconn = XGetXCBConnection(dpy);
for (pc = argv[1]; *pc != '\0'; ++pc) {
if (*pc >= (char)0x20) {
code_a = XKeysymToKeycode(dpy, (KeySym)*pc);
xcb_test_fake_input(xconn, XCB_KEY_PRESS, code_a, XCB_CURRENT_TIME, XCB_NONE, 0, 0, 0);
xcb_test_fake_input(xconn, XCB_KEY_RELEASE, code_a, XCB_CURRENT_TIME, XCB_NONE, 0, 0, 0);
xcb_flush(xconn);
} else {
fprintf(stderr, "Eeek - out-of-range character 0x%x\n", (unsigned int)*pc);
}
}
XCloseDisplay(dpy);
}
You need to link it with: -lX11 -lxcb -lxcb-xtest -lX11-xcb
Disclaimer: No KeySyms were harmed in the writing of this code.
You can use XStringToKeysym
to convert at least alphanumeric characters to KeySym
s, followed by XKeysymToKeycode
for conversion to KeyCode
s:
Display *display = ...;
KeySym sym_a = XStringToKeysym("A");
KeyCode code_a = XKeysymToKeycode(display, sym_a);
As @BobDoolitle pointed out in his answer, while XStringToKeysym
works for alphanumeric single-character strings, it fails in the ASCII general case. He provides a way to trivially handle the majority of ASCII characters (0x20
–0x7F
) although characters outside that range require more careful treatment.
You can do implement the mapping by hand too, from, say, the output of xmodmap -pke
(but it would break on X11 installations that don't the same mapping). Something like this (for ASCII):
typedef struct{
xcb_keycode_t code;
u16 state;
}x11_key_t;
x11_key_t X11_ASCII_TO_KEY[] = {
['1'] ={10,0x0000}, ['!'] ={10,0x0001},
['2'] ={11,0x0000}, ['@'] ={11,0x0001},
['3'] ={12,0x0000}, ['#'] ={12,0x0001},
['4'] ={13,0x0000}, ['$'] ={13,0x0001},
['5'] ={14,0x0000}, ['%'] ={14,0x0001},
['6'] ={15,0x0000}, ['^'] ={15,0x0001},
['7'] ={16,0x0000}, ['&'] ={16,0x0001},
['8'] ={17,0x0000}, ['*'] ={17,0x0001},
['9'] ={18,0x0000}, ['('] ={18,0x0001},
['0'] ={19,0x0000}, [')'] ={19,0x0001},
['-'] ={20,0x0000}, ['_'] ={20,0x0001},
['='] ={21,0x0000}, ['+'] ={21,0x0001},
['q'] ={24,0x0000}, ['Q'] ={24,0x0001},
['w'] ={25,0x0000}, ['W'] ={25,0x0001},
['e'] ={26,0x0000}, ['E'] ={26,0x0001},
['r'] ={27,0x0000}, ['R'] ={27,0x0001},
['t'] ={28,0x0000}, ['T'] ={28,0x0001},
['y'] ={29,0x0000}, ['Y'] ={29,0x0001},
['u'] ={30,0x0000}, ['U'] ={30,0x0001},
['i'] ={31,0x0000}, ['I'] ={31,0x0001},
['o'] ={32,0x0000}, ['O'] ={32,0x0001},
['p'] ={33,0x0000}, ['P'] ={33,0x0001},
['['] ={34,0x0000}, ['{'] ={34,0x0001},
[']'] ={35,0x0000}, ['}'] ={35,0x0001},
['\n']={36,0x0000},
['a'] ={38,0x0000}, ['A'] ={38,0x0001},
['s'] ={39,0x0000}, ['S'] ={39,0x0001},
['d'] ={40,0x0000}, ['D'] ={40,0x0001},
['f'] ={41,0x0000}, ['F'] ={41,0x0001},
['g'] ={42,0x0000}, ['G'] ={42,0x0001},
['h'] ={43,0x0000}, ['H'] ={43,0x0001},
['j'] ={44,0x0000}, ['J'] ={44,0x0001},
['k'] ={45,0x0000}, ['K'] ={45,0x0001},
['l'] ={46,0x0000}, ['L'] ={46,0x0001},
[';'] ={47,0x0000}, [':'] ={47,0x0001},
['\'']={48,0x0000}, ['"'] ={48,0x0001},
['`'] ={49,0x0000}, ['~'] ={49,0x0001},
['?'] ={51,0x0000}, ['|'] ={51,0x0001},
['z'] ={52,0x0000}, ['Z'] ={52,0x0001},
['x'] ={53,0x0000}, ['X'] ={53,0x0001},
['c'] ={54,0x0000}, ['C'] ={54,0x0001},
['v'] ={55,0x0000}, ['V'] ={55,0x0001},
['b'] ={56,0x0000}, ['B'] ={56,0x0001},
['n'] ={57,0x0000}, ['N'] ={57,0x0001},
['m'] ={58,0x0000}, ['M'] ={58,0x0001},
[','] ={59,0x0000}, ['<'] ={59,0x0001},
['.'] ={60,0x0000}, ['>'] ={60,0x0001},
['/'] ={61,0x0000}, ['\\']={61,0x0001},
[' '] ={65,0x000},
};
And then you call it like:
i64 bdim = 2;
char* data = "hi";
fori(i, 0,bdim){
x11_key_t key = X11_ASCII_TO_KEY[data[i]];
printf("%02x %04x\n", key.code, key.state);
}
You can also implement it programatically, using the output from xcb_get_keyboard_mapping_unchecked()
and xcb_get_modifier_mapping_unchecked()
.
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