Recently i have ported a video decoder to android successfully. Also dumped the output on a surfaceview and checked the output using native API's. Now the next task is to implement play, pause, streaming etc. i.e. the other features of the media player. Doing this will be a rework as all these functionalities are already defined in the android multimedia framework. I heard that we can make our decoder as a plug-in and integrate it into Android's multimedia framework. Although i googled regarding the same, i could hardly find any info regarding the same. So i kindly request any of the readers to suggest some relavent links or solution for the above problem. Thanks in advance, waiting for your reply.
In Android SF framework, the codecs are registered through media_codecs.xml
. In standard android distribution, an example media_codecs.xml
can be found here. All audio-visual components are registered as OMX
components.
1. Codec Registration
To register your video decoder, you would have to add a new entry under <Decoders>
list. To ensure that your codec is always picked up, please ensure that your codec is listed as the first entry for the specific MIME
type. An example entry for a H.264 decoder could be as below.
<Decoders>
<MediaCodec name="OMX.ABC.XYZ.H264.DECODER" type="video/avc" >
<Quirk name="requires-allocate-on-input-ports" />
<Quirk name="requires-allocate-on-output-ports" />
</MediaCodec>
<MediaCodec name="OMX.google.h264.decoder" type="video/avc" />
Where,
a.OMX.ABC.XYZ.H264.Decoder
is the name of your component
b. video/avc
is the MIME
type of your component. In this example, it denotes a AVC / H.264 video decoder.
c.The next 2 statements denote the quirks
or special requirements of your components. In the given example, requires-allocate-on-input-ports
indicates to the Stagefright
framework that the component prefers to allocate the buffers on all it's input ports. Similarly, the other quirk
is informing that the component will also prefer to allocate on it's output ports. For a list of supported quirks
in the system, you could refer to the function OMXCodec::getComponentQuirks
in OMXCodec.cpp file. These quirks translate into flags which are then read by the framework to create and initialize the components.
In the example illustration, it is shown that your OMX
component is registered prior to the default Google implemented video decoder.
NOTE: If you trying this on an end device, you will have to ensure that this entry is reflected in the final media_codecs.xml
file.
2. OMX Core Registration
To create your component and ensure that the correct factory method is invoked, you may have to register your OMX
Core with the Stagefright
framework.
To register a new core, you will have to create a new library named libstagefrighthw.so
which will be located at /system/lib
in your end system. This library will have to expose a createOMXPlugin
symbol which will be looked by dlsym
.
The registration of the OMX
core is thus: OMXMaster
invokes addVendorPlugin
which internally invokes addPlugin("libstagefrighthw.so")
. In addPlugin
, the createOMXPlugin
will be looked up using which the other function pointers for makeComponentInstance
, destroyComponentInstance
etc are initialized.
Once the OMX
core is initialized, you are ready to run your own your component within the android framework. The reference for OMXMaster
can be found here.
With these changes, your video decoder is integrated into the android stagefright framework.
libstagefrighthw.so
and replace the libraries in /system/lib
. After replacing the libs, you would require to restart mediaserver
and voila!... your changes should work fine. From the next overall build, the changes would automatically be part of the build system and system.img
which wouldn't require any additional steps on your behalf. Hope this helps. –
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