Here is what I do in an activity for buffered reading extend/modify to match your needs
BufferedReader reader = null;
try {
reader = new BufferedReader(
new InputStreamReader(getAssets().open("filename.txt")));
// do reading, usually loop until end of file reading
String mLine;
while ((mLine = reader.readLine()) != null) {
//process line
...
}
} catch (IOException e) {
//log the exception
} finally {
if (reader != null) {
try {
reader.close();
} catch (IOException e) {
//log the exception
}
}
}
EDIT : My answer is perhaps useless if your question is on how to do it outside of an activity. If your question is simply how to read a file from asset then the answer is above.
UPDATE :
To open a file specifying the type simply add the type in the InputStreamReader call as follow.
BufferedReader reader = null;
try {
reader = new BufferedReader(
new InputStreamReader(getAssets().open("filename.txt"), "UTF-8"));
// do reading, usually loop until end of file reading
String mLine;
while ((mLine = reader.readLine()) != null) {
//process line
...
}
} catch (IOException e) {
//log the exception
} finally {
if (reader != null) {
try {
reader.close();
} catch (IOException e) {
//log the exception
}
}
}
EDIT
As @Stan says in the comment, the code I am giving is not summing up lines. mLine
is replaced every pass. That's why I wrote //process line
. I assume the file contains some sort of data (i.e a contact list) and each line should be processed separately.
In case you simply want to load the file without any kind of processing you will have to sum up mLine
at each pass using StringBuilder()
and appending each pass.
ANOTHER EDIT
According to the comment of @Vincent I added the finally
block.
Also note that in Java 7 and upper you can use try-with-resources
to use the AutoCloseable
and Closeable
features of recent Java.
CONTEXT
In a comment @LunarWatcher points out that getAssets()
is a class
in context
. So, if you call it outside of an activity
you need to refer to it and pass the context instance to the activity.
ContextInstance.getAssets();
This is explained in the answer of @Maneesh. So if this is useful to you upvote his answer because that's him who pointed that out.