I'm using the SKBitmap.Resize() method in SkiaSharp on a Xamarin.Forms project to resize images for display. The problem I'm encountering is when taking a photo on iOS, when a photo is taken in portrait, the image is displayed with the right side up. Taking a photo on Android, importing from the photo gallery on both an Android and iOS device maintains orientation, but taking a photo in iOS does not. If I don't resize the image using SkiaSharp (just display the image without any resizing), then the image displays with the proper orientation. However that is not a solution as the images need to be resized. Below is my code -
private byte[] GetResizedImageData(string imageName)
{
float resizeFactor = 0.5f;
var filePath = PathUtil.GetImagePath(imageName);
var ogBitmap = SKBitmap.Decode(filePath);
float fWidth = ogBitmap.Width * resizeFactor;
int width = (int) Math.Round(fWidth);
float fHeight = ogBitmap.Height * resizeFactor;
int height = (int) Math.Round(fHeight);
if (height >= 4096 || width >= 4096)
{
width = width * (int)resizeFactor;
height = height * (int)resizeFactor;
}
var scaledBitmap = ogBitmap.Resize(new SKImageInfo( width, height), SKBitmapResizeMethod.Box);
var image = SKImage.FromBitmap(scaledBitmap);
var data = image.Encode(SKEncodedImageFormat.Jpeg, 100);
return data.ToArray();
}
PathUtil.GetImagePath() is just a helper to get platform-specific paths for where the photos are being stored.
UIImageOrientation.Right
, On Android things get really messy as different manufactures sometimes mount their camera sensors 90 degrees clockwise or counterclockwise (Samsumg and LG are notorious for 90 rotation, I even used a couple of Chinese Android devices where the sensors are installed 180 degrees, most of the time this is due to physical manufacturing and packaging constraints, moral of the story, read the image rotation before applying any transformations... ;-) – UnrigSKCodec.Origin
and from theSKCodecOrigin
determine the appropriate transformation that you need to apply. – Unrig