On my machine (Quad core, 8gb ram), running Vista x64 Business, with Visual Studio 2008 SP1, I am trying to intersect two sets of numbers very quickly.
I've implemented two approaches in C++, and one in C#. The C# approach is faster so far, I'd like to improve the C++ approach so its faster than C#, which I expect C++ can do.
Here is the C# output: (Release build)
Found the intersection 1000 times, in 4741.407 ms
Here is the initial C++ output, for two different approaches (Release x64 build):
Found the intersection (using unordered_map) 1000 times, in 21580.7ms
Found the intersection (using set_intersection) 1000 times, in 22366.6ms
Here is the latest C++ output, for three approaches (Release x64 build):
Latest benchmark:
Found the intersection of 504 values (using unordered_map) 1000 times, in 28827.6ms
Found the intersection of 495 values (using set_intersection) 1000 times, in 9817.69ms
Found the intersection of 504 values (using unordered_set) 1000 times, in 24769.1ms
So, the set_intersection approach is now approx 2x slower than C#, but 2x faster than the initial C++ approaches.
Latest C++ code:
Code:
// MapPerformance.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <hash_map>
#include <vector>
#include <iostream>
#include <time.h>
#include <algorithm>
#include <set>
#include <unordered_set>
#include <boost\unordered\unordered_map.hpp>
#include "timer.h"
using namespace std;
using namespace stdext;
using namespace boost;
using namespace tr1;
int runIntersectionTest2(const vector<int>& set1, const vector<int>& set2)
{
// hash_map<int,int> theMap;
// map<int,int> theMap;
unordered_set<int> theSet;
theSet.insert( set1.begin(), set1.end() );
int intersectionSize = 0;
vector<int>::const_iterator set2_end = set2.end();
for ( vector<int>::const_iterator iterator = set2.begin(); iterator != set2_end; ++iterator )
{
if ( theSet.find(*iterator) != theSet.end() )
{
intersectionSize++;
}
}
return intersectionSize;
}
int runIntersectionTest(const vector<int>& set1, const vector<int>& set2)
{
// hash_map<int,int> theMap;
// map<int,int> theMap;
unordered_map<int,int> theMap;
vector<int>::const_iterator set1_end = set1.end();
// Now intersect the two sets by populating the map
for ( vector<int>::const_iterator iterator = set1.begin(); iterator != set1_end; ++iterator )
{
int value = *iterator;
theMap[value] = 1;
}
int intersectionSize = 0;
vector<int>::const_iterator set2_end = set2.end();
for ( vector<int>::const_iterator iterator = set2.begin(); iterator != set2_end; ++iterator )
{
int value = *iterator;
unordered_map<int,int>::iterator foundValue = theMap.find(value);
if ( foundValue != theMap.end() )
{
theMap[value] = 2;
intersectionSize++;
}
}
return intersectionSize;
}
int runSetIntersection(const vector<int>& set1_unsorted, const vector<int>& set2_unsorted)
{
// Create two vectors
std::vector<int> set1(set1_unsorted.size());
std::vector<int> set2(set2_unsorted.size());
// Copy the unsorted data into them
std::copy(set1_unsorted.begin(), set1_unsorted.end(), set1.begin());
std::copy(set2_unsorted.begin(), set2_unsorted.end(), set2.begin());
// Sort the data
sort(set1.begin(),set1.end());
sort(set2.begin(),set2.end());
vector<int> intersection;
intersection.reserve(1000);
set_intersection(set1.begin(),set1.end(), set2.begin(), set2.end(), back_inserter(intersection));
return intersection.size();
}
void createSets( vector<int>& set1, vector<int>& set2 )
{
srand ( time(NULL) );
set1.reserve(100000);
set2.reserve(1000);
// Create 100,000 values for set1
for ( int i = 0; i < 100000; i++ )
{
int value = 1000000000 + i;
set1.push_back(value);
}
// Try to get half of our values intersecting
float ratio = 200000.0f / RAND_MAX;
// Create 1,000 values for set2
for ( int i = 0; i < 1000; i++ )
{
int random = rand() * ratio + 1;
int value = 1000000000 + random;
set2.push_back(value);
}
// Make sure set1 is in random order (not sorted)
random_shuffle(set1.begin(),set1.end());
}
int _tmain(int argc, _TCHAR* argv[])
{
int intersectionSize = 0;
vector<int> set1, set2;
createSets( set1, set2 );
Timer timer;
for ( int i = 0; i < 1000; i++ )
{
intersectionSize = runIntersectionTest(set1, set2);
}
timer.Stop();
cout << "Found the intersection of " << intersectionSize << " values (using unordered_map) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
timer.Reset();
for ( int i = 0; i < 1000; i++ )
{
intersectionSize = runSetIntersection(set1,set2);
}
timer.Stop();
cout << "Found the intersection of " << intersectionSize << " values (using set_intersection) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
timer.Reset();
for ( int i = 0; i < 1000; i++ )
{
intersectionSize = runIntersectionTest2(set1,set2);
}
timer.Stop();
cout << "Found the intersection of " << intersectionSize << " values (using unordered_set) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
getchar();
return 0;
}
C# code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DictionaryPerformance
{
class Program
{
static void Main(string[] args)
{
List<int> set1 = new List<int>(100000);
List<int> set2 = new List<int>(1000);
// Create 100,000 values for set1
for (int i = 0; i < 100000; i++)
{
int value = 1000000000 + i;
set1.Add(value);
}
Random random = new Random(DateTime.Now.Millisecond);
// Create 1,000 values for set2
for (int i = 0; i < 1000; i++)
{
int value = 1000000000 + (random.Next() % 200000 + 1);
set2.Add(value);
}
long start = System.Diagnostics.Stopwatch.GetTimestamp();
for (int i = 0; i < 1000; i++)
{
runIntersectionTest(set1,set2);
}
long duration = System.Diagnostics.Stopwatch.GetTimestamp() - start;
Console.WriteLine(String.Format("Found the intersection 1000 times, in {0} ms", ((float) duration * 1000.0f) / System.Diagnostics.Stopwatch.Frequency));
Console.ReadKey();
}
static int runIntersectionTest(List<int> set1, List<int> set2)
{
Dictionary<int,int> theMap = new Dictionary<int,int>(100000);
// Now intersect the two sets by populating the map
foreach( int value in set1 )
{
theMap[value] = 1;
}
int intersectionSize = 0;
foreach ( int value in set2 )
{
int count;
if ( theMap.TryGetValue(value, out count ) )
{
theMap[value] = 2;
intersectionSize++;
}
}
return intersectionSize;
}
}
}
C++ code:
// MapPerformance.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <hash_map>
#include <vector>
#include <iostream>
#include <time.h>
#include <algorithm>
#include <set>
#include <boost\unordered\unordered_map.hpp>
#include "timer.h"
using namespace std;
using namespace stdext;
using namespace boost;
int runIntersectionTest(vector<int> set1, vector<int> set2)
{
// hash_map<int,int> theMap;
// map<int,int> theMap;
unordered_map<int,int> theMap;
// Now intersect the two sets by populating the map
for ( vector<int>::iterator iterator = set1.begin(); iterator != set1.end(); iterator++ )
{
int value = *iterator;
theMap[value] = 1;
}
int intersectionSize = 0;
for ( vector<int>::iterator iterator = set2.begin(); iterator != set2.end(); iterator++ )
{
int value = *iterator;
unordered_map<int,int>::iterator foundValue = theMap.find(value);
if ( foundValue != theMap.end() )
{
theMap[value] = 2;
intersectionSize++;
}
}
return intersectionSize;
}
int runSetIntersection(set<int> set1, set<int> set2)
{
set<int> intersection;
set_intersection(set1.begin(),set1.end(), set2.begin(), set2.end(), inserter(intersection, intersection.end()));
return intersection.size();
}
int _tmain(int argc, _TCHAR* argv[])
{
srand ( time(NULL) );
vector<int> set1;
vector<int> set2;
set1.reserve(10000);
set2.reserve(1000);
// Create 100,000 values for set1
for ( int i = 0; i < 100000; i++ )
{
int value = 1000000000 + i;
set1.push_back(value);
}
// Create 1,000 values for set2
for ( int i = 0; i < 1000; i++ )
{
int random = rand() % 200000 + 1;
random *= 10;
int value = 1000000000 + random;
set2.push_back(value);
}
Timer timer;
for ( int i = 0; i < 1000; i++ )
{
runIntersectionTest(set1, set2);
}
timer.Stop();
cout << "Found the intersection (using unordered_map) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
set<int> set21;
set<int> set22;
// Create 100,000 values for set1
for ( int i = 0; i < 100000; i++ )
{
int value = 1000000000 + i;
set21.insert(value);
}
// Create 1,000 values for set2
for ( int i = 0; i < 1000; i++ )
{
int random = rand() % 200000 + 1;
random *= 10;
int value = 1000000000 + random;
set22.insert(value);
}
timer.Reset();
for ( int i = 0; i < 1000; i++ )
{
runSetIntersection(set21,set22);
}
timer.Stop();
cout << "Found the intersection (using set_intersection) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
getchar();
return 0;
}
Ok, here is the latest, with some changes:
- The C++ sets are now properly setup so they have a 50% intersection (like the C#)
- Set1 is shuffled so its not sorted, set2 was already not sorted
- The set_intersection implementation now uses vectors, and sorts them first
C++ (Release, x64) Results:
Found the intersection of 503 values (using unordered_map) 1000 times, in 35131.1ms
Found the intersection of 494 values (using set_intersection) 1000 times, in 10317ms
So its 2x slower than C#. @Jalf: You're getting some pretty fast numbers, is there something I'm doing wrong here?
C++ Code:
// MapPerformance.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <hash_map>
#include <vector>
#include <iostream>
#include <time.h>
#include <algorithm>
#include <set>
#include <boost\unordered\unordered_map.hpp>
#include "timer.h"
using namespace std;
using namespace stdext;
using namespace boost;
int runIntersectionTest(const vector<int>& set1, const vector<int>& set2)
{
// hash_map<int,int> theMap;
// map<int,int> theMap;
unordered_map<int,int> theMap;
vector<int>::const_iterator set1_end = set1.end();
// Now intersect the two sets by populating the map
for ( vector<int>::const_iterator iterator = set1.begin(); iterator != set1_end; ++iterator )
{
int value = *iterator;
theMap[value] = 1;
}
int intersectionSize = 0;
vector<int>::const_iterator set2_end = set2.end();
for ( vector<int>::const_iterator iterator = set2.begin(); iterator != set2_end; ++iterator )
{
int value = *iterator;
unordered_map<int,int>::iterator foundValue = theMap.find(value);
if ( foundValue != theMap.end() )
{
theMap[value] = 2;
intersectionSize++;
}
}
return intersectionSize;
}
int runSetIntersection(const vector<int> set1_unsorted, const vector<int> set2_unsorted)
{
// Create two vectors
std::vector<int> set1(set1_unsorted.size());
std::vector<int> set2(set2_unsorted.size());
// Copy the unsorted data into them
std::copy(set1_unsorted.begin(), set1_unsorted.end(), set1.begin());
std::copy(set2_unsorted.begin(), set2_unsorted.end(), set2.begin());
// Sort the data
sort(set1.begin(),set1.end());
sort(set2.begin(),set2.end());
vector<int> intersection;
intersection.reserve(1000);
set_intersection(set1.begin(),set1.end(), set2.begin(), set2.end(), inserter(intersection, intersection.end()));
return intersection.size();
}
void createSets( vector<int>& set1, vector<int>& set2 )
{
srand ( time(NULL) );
set1.reserve(100000);
set2.reserve(1000);
// Create 100,000 values for set1
for ( int i = 0; i < 100000; i++ )
{
int value = 1000000000 + i;
set1.push_back(value);
}
// Try to get half of our values intersecting
float ratio = 200000.0f / RAND_MAX;
// Create 1,000 values for set2
for ( int i = 0; i < 1000; i++ )
{
int random = rand() * ratio + 1;
int value = 1000000000 + random;
set2.push_back(value);
}
// Make sure set1 is in random order (not sorted)
random_shuffle(set1.begin(),set1.end());
}
int _tmain(int argc, _TCHAR* argv[])
{
int intersectionSize = 0;
vector<int> set1, set2;
createSets( set1, set2 );
Timer timer;
for ( int i = 0; i < 1000; i++ )
{
intersectionSize = runIntersectionTest(set1, set2);
}
timer.Stop();
cout << "Found the intersection of " << intersectionSize << " values (using unordered_map) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
timer.Reset();
for ( int i = 0; i < 1000; i++ )
{
intersectionSize = runSetIntersection(set1,set2);
}
timer.Stop();
cout << "Found the intersection of " << intersectionSize << " values (using set_intersection) 1000 times, in " << timer.GetMilliseconds() << "ms" << endl;
getchar();
return 0;
}