Android PorterDuff.Mode.DST_IN combined with Bitmap.Config.ALPHA_8
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I was playing around with Bitmaps masking and occasionally found an interesting issue when trying to draw ALPHA_8 bitmap mask with PorterDuff.Mode.DST_IN Paint. It just doesn't work, at least on Android 6.x and 5.x.
Here is my sample drawable code:

public class MaskedDrawablePorterDuffDstIn extends Drawable {

    private Bitmap mPictureBitmap;
    private Bitmap mMaskBitmap;
    private Bitmap mBufferBitmap;
    private Canvas mBufferCanvas;
    private final Paint mPaintDstIn = new Paint();

    public MaskedDrawablePorterDuffDstIn() {
        mPaintDstIn.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
    }

    @Override
    public void draw(Canvas canvas) {
        if (mPictureBitmap == null || mMaskBitmap == null) {
            return;
        }

        mBufferCanvas.drawBitmap(mPictureBitmap, 0, 0, null);
        mBufferCanvas.drawBitmap(mMaskBitmap, 0, 0, mPaintDstIn);
        canvas.drawBitmap(mBufferBitmap, 0, 0, null);
    }

    @Override
    protected void onBoundsChange(Rect bounds) {
        super.onBoundsChange(bounds);
        final int width = bounds.width();
        final int height = bounds.height();

        if (width <= 0 || height <= 0) {
            return;
        }

        mBufferBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        mBufferCanvas = new Canvas(mBufferBitmap);
    }
...

When mMaskBitmap has ARGB_8888 config it works just fine. But when I use ALPHA_8 it doesn't. The picture is not masked at all in that case.

Here is how I load resources in the Activity:

private void loadImages() {
    mPictureBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.picture);
    mMaskBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.mask_circle).extractAlpha();
}

Please note the .extractAlpha() which is giving me the ALPHA_8 bitmap.

Here is how I use the Drawable:

public void setDrawablePDDstIn(View view) {
    MaskedDrawablePorterDuffDstIn maskedDrawable = new MaskedDrawablePorterDuffDstIn();
    maskedDrawable.setPictureBitmap(mPictureBitmap);
    maskedDrawable.setMaskBitmap(mMaskBitmap);
    mImageView.setImageDrawable(maskedDrawable);
}

What is even more interesting, when I try an alternative approach, drawing the mask first and then drawing the picture with SRC_IN Paint - it works fine again, even with ALPHA_8 mask:

public class MaskedDrawablePorterDuffSrcIn extends Drawable {

    private Bitmap mPictureBitmap;
    private Bitmap mMaskBitmap;
    private Bitmap mBufferBitmap;
    private Canvas mBufferCanvas;
    private final Paint mPaintSrcIn = new Paint();

    public MaskedDrawablePorterDuffSrcIn() {
        mPaintSrcIn.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
    }
    @Override
    public void draw(Canvas canvas) {
        if (mPictureBitmap == null || mMaskBitmap == null) {
            return;
        }

        mBufferCanvas.drawBitmap(mMaskBitmap, 0, 0, null);
        mBufferCanvas.drawBitmap(mPictureBitmap, 0, 0, mPaintSrcIn);

        //dump the buffer
        canvas.drawBitmap(mBufferBitmap, 0, 0, null);
    }

...

Here is a link to the whole project I experimented with at GitHub. It contains both non-working and working solution, feel free to play with.

Anyone has an idea why combination of DST_IN and ALPHA_8 doesn't work as expected?

Catinacation answered 24/7, 2016 at 13:33 Comment(0)

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