I want to dynamically load tiles and display them on a SCNSphere
. Of course I can assign a UIImage
to the SCNMaterial
:
sphere.firstMaterial!.diffuse.contents = image
However that means that I've to merge all tiles together in a huge UIImage
first. And I have to do that each time a new tile is fetched. A CATiledLayer
based SCNMaterial
would be another option but sadly it's not available on Apple Watch.
Is there a way to keep the tiles separate in SceneKit? I tried using multiple materials for the sphere but that didn't work.
SCNWrapModeRepeat
... – Kalpa