I have push notifications with custom sounds working until android 10. Since Android 11 the sound attached to the notification channel stopped playing when the notification is presented as drop down style. It works when it is presented as full screen activity.
Here is the example source code how the notification channel is created
private void createNotificationChannel() {
// Create the NotificationChannel, but only on API 26+ because
// the NotificationChannel class is new and not in the support library
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
String channelId = "media_playback_channel_v_01_1_sound"
String channelName = "Channel High"
NotificationChannel channel = new NotificationChannel(channelId, channelName, NotificationManager.IMPORTANCE_HIGH);
channel.setDescription("My custom sound");
channel.setLockscreenVisibility(Notification.VISIBILITY_PUBLIC);
AudioAttributes.Builder builder = new AudioAttributes.Builder();
builder.setUsage(AudioAttributes.USAGE_NOTIFICATION);
String basePath = ContentResolver.SCHEME_ANDROID_RESOURCE + "://" + getPackageName() + "/" + R.raw.alarm_sound);
Uri alarmSound = Uri.parse(basePath);
channel.setSound(alarmSound, builder.build());
channel.enableVibration(true);
channel.enableLights(true);
channel.setLightColor(Color.RED);
}
}
I use the notification channel above and fire the notification as follow:
private void fireNotification(Context context) {
String channelId = "media_playback_channel_v_01_1_sound"
NotificationChannel channel = getManager().getNotificationChannel(channelId);
PendingIntent fullScreenPendingIntent = PendingIntent.getActivity(context, 100,
fullScreenIntent, PendingIntent.FLAG_UPDATE_CURRENT);
String contentText = getString(R.string.call_notification_incoming_from, from);
Bundle args = new Bundle();
args.putInt(CallActivity.INTENT_CALL_NOTIFICATION_ID, ActiveCall.ANDROID_10_PUSH_CALL_NTFN_ID);
args.putBoolean(CallActivity.INTENT_FROM_CALL_NOTIFICATION, true);
args.putString(CallActivity.INTENT_NOTIFICATION_CALL_ID, fullScreenIntent.getStringExtra(CallActivity.INTENT_NOTIFICATION_CALL_ID));
NotificationCompat.Builder notificationBuilder =
new NotificationCompat.Builder(this, type)
.setSmallIcon(iconRes)
.setContentTitle(getString(R.string.app_name))
.setContentText(contentText)
.setPriority(NotificationCompat.PRIORITY_HIGH)
.setCategory(NotificationCompat.CATEGORY_CALL)
.setVisibility(NotificationCompat.VISIBILITY_PUBLIC)
.setOngoing(true)
.setGroupAlertBehavior(NotificationCompat.GROUP_ALERT_ALL)
.setTimeoutAfter(Consts.MINUTE)
.addExtras(args);
notificationBuilder.addAction(
R.drawable.ic_accept_call,
getString(R.string.call_notification_incoming_answer),
answerPendingIntent);
notificationBuilder.addAction(
R.drawable.ic_decline_bttn,
getString(R.string.call_notification_incoming_reject),
rejectPendingIntent
);
notificationBuilder.setFullScreenIntent(fullScreenPendingIntent, true);
// Build
Notification notification = notificationBuilder.build();
notification.sound = notificationSoundUri;
notification.flags |= (Notification.FLAG_SHOW_LIGHTS | Notification.FLAG_INSISTENT Notification.FLAG_NO_CLEAR);
notification.ledARGB = Color.RED;
notification.ledOnMS = 300;
notification.ledOffMS = 1000;
// Notify
NotificationManager notificationManager = getManager();
notificationManager.notify(id, notification);
}
Note that the same code plays the sound in Android 10, while it does not on Android 11.