I'm using websockets to make a multiplayer game and I need to send multiple types of data across the server but when I connect to the server it's supposed to send back a name and number ("type") and ("data") respectively from the websocket library on connection. I don't need the type but ("data") is vital for the game logic to actually work.
Below is the code I have in my websockets onMessage() function:
@Override
public void onMessage(String message)
{
try
{
JSONObject json = new JSONObject(message);
if(json.has("type") && json.has("data"))
{
Log.d(TAG, json.getString("type"));
Log.d(TAG, json.getString("data"));
playerNum = Integer.parseInt(json.getString("data"));
Log.d(TAG,"Received... Type : " +json.getString("type")+" Data : "+json.getString("data"));
}
if(json.has("Player1TurnOver"))
{
player1TurnOver = json.getBoolean("Player1TurnOver");
}
if(json.has("Word"))
{
String b = json.getString("Word");
bWord = new char[b.length()];
for(int i = 0; i < b.length(); i++)
{
bWord[i] = b.charAt(i);
}
wordLength = bWord.length;
}
}
catch(JSONException e)
{
}
}
But this is never called from the server even though the client has a listener as such:
mClient = new WebSocketClient(URI.create("ws://some_ip:8080/wstest"), new WebSocketClient.Listener()){
And the listener is initialised within the websocket library class
public interface Listener {
public void onConnect();
public void onMessage(String message);
public void onMessage(byte[] data);
public void onDisconnect(int code, String reason);
public void onError(Exception error);
}
I can't seem to figure out why this isn't working properly. As it has worked before...