Overlaying an iAd banner onto screen instead of resizing screen
Asked Answered
C

3

9

I've made two iPhone apps using Swift and just implemented the iAd Framework and added self.canDisplayBannerAds = true in my viewDidLoad() under GameViewController().

When ads appear in my game, the game screen resizes so that everything is still visible. When this happens, the game screen gets shrunken vertically and the game becomes much harder for the player.

How can I overlay the banner ad onto the bottom of the screen without resizing the game screen? I want the bottom part of the game screen to simply not be visible.

Carleycarli answered 21/4, 2015 at 6:18 Comment(1)
Add the ADBannerView programmatically. Using self.canDisplayBannerAds = true does not give you much control. https://mcmap.net/q/1320648/-didfailtoreceiveadwitherror-not-working-for-ios-8-simulatorsCummings
S
1

As far as I know the issue is in the self.canDisplayBannerAds = true

This code worked perfectly for me! Please make sure, that you name your AdBannerView "adBanner" ( var adBanner = ADBannerView() )

Include this code in viewDidLoad

        adBanner = ADBannerView()
        adBanner.frame = CGRectZero
        adBanner.delegate = self
        self.adBanner.frame = CGRectMake(0, self.view.frame.size.height-self.adBanner.frame.size.height, self.adBanner.frame.size.width, self.adBanner.frame.size.height)
        adBanner.backgroundColor = UIColor.clearColor()
        self.view.addSubview(adBanner)
Subservient answered 3/8, 2015 at 19:51 Comment(0)
E
0

try it....

// Import iAd and AdMob in your header file
#import "ViewController.h"
// Enter YOUR ad id you receive from AdMob here
#define BANNER_UNIT_ID @"yourAdMobBannerID"

@interface ViewController ()
@end

@implementation ViewController {
    //We will put these here so we can access them globally
    GADBannerView *adMobView;
    ADBannerView *iAdView;
    CGRect screenBounds;
}

- (void)viewDidLoad {
    [super viewDidLoad];
    // Get device screen size
    // For example, screenBounds on an iPhone 6 will look like this
    // screenBounds.origin.x == 0
    // screenBounds.origin.y == 0
    // screenBounds.size.width == 375
    // screenBounds.size.height == 667
    screenBounds = [[UIScreen mainScreen] bounds];

    // Setup iAd view
    // Create the AdBannerView
    iAdView = [[ADBannerView alloc] initWithFrame:CGRectZero];

    // Set its delegate
    iAdView.delegate=self;

    // This sets the frame origin at (0,0) which would be the top left of the device screen
    // iAdView.bounds.size.width and iAdView.bounds.size.height sets the size of the AdBannerView
    [iAdView setFrame:CGRectMake(0, 0, iAdView.bounds.size.width, iAdView.bounds.size.height)];

    // This will take the center of our AdBannerView and move it to a point (x,y)
    // We want our AdBannerView.center in the center of the device screen
    // So lets get the width of our screen and divide it by 2. We do this with screenBounds.size.width / 2
    // We also want our AdBannerView to be at the bottom of the screen
    // So lets get the height of our screen with screenBounds.size.height
    // Remember were talking about the center of our AdBannerView here so if we just set it to that
    // Half of our AdBannerView's height will be cut off by the bottom of the screen
    // So lets subtract half of our AdBannerView's height to fix that with iAdView.bounds.size.height / 2
    iAdView.center = CGPointMake(screenBounds.size.width / 2, screenBounds.size.height - (iAdView.bounds.size.height / 2));

    // Add it to our view
    [self.view addSubview:iAdView];

    // Our AdBannerView is now at the bottom of our devices screen
    // But it takes a second to receive an ad from iAd's network so lets make it transparent for now
    iAdView.alpha = 0.0;


    // Setup AdMob view
    // Create the GADBannerView
    adMobView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner];

    // Use the BANNER_UNIT_ID we defined earlier
    adMobView.adUnitID = BANNER_UNIT_ID;
    adMobView.rootViewController = self;
    [adMobView loadRequest:[GADRequest request]];

    // This sets the frame origin at (0,0) which would be the top left of the device screen
    // adMobView.bounds.size.width and adMobView.bounds.size.height sets the size of the GADBannerView
    [adMobView setFrame:CGRectMake(0, 0, adMobView.bounds.size.width, adMobView.bounds.size.height)];

    // This will take the center of our GADBannerView and move it to a point (x,y)
    // We want our GADBannerView.center in the center of the device screen
    // So lets get the width of our screen and divide it by 2. We do this with screenBounds.size.width / 2
    // We also want our GADBannerView to be at the bottom of the screen
    // So lets get the height of our screen with screenBounds.size.height
    // Remember were talking about the center of our GADBannerView here so if we just set it to that
    // Half of our GADBannerView's height will be cut off by the bottom of the screen
    // So lets subtract half of our GADBannerView's height to fix that with adMobView.bounds.size.height / 2
    adMobView.center = CGPointMake(screenBounds.size.width / 2, screenBounds.size.height - (adMobView.bounds.size.height / 2));

    // Add it to our view
    [self.view addSubview:adMobView];
    // We don't have to set the alpha of GADBannerView to 0.0 because it is automatically transparent if no ad is available
}

//iAd methods
-(void)bannerViewDidLoadAd:(ADBannerView *)banner {
    NSLog(@"iAd received ad");
    // We received an ad from iAd so lets show it
    // We will animate the transition of its alpha from 0.0 to 1.0
    // Also lets animate our GADBannerView from 1.0 to 0.0 to hide it
    [UIView beginAnimations:nil context:NULL];
    iAdView.alpha = 1.0;
    adMobView.alpha = 0.0;
    [UIView commitAnimations];
}

-(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error {
    NSLog(@"iAd failed");
    // We failed to receive an ad from iAd so lets hide it
    // We will animate the transition of its alpha from 1.0 to 0.0
    // Also lets animate our GADBannerView from 0.0 to 1.0 to show it
    // AdMob has near a 100% fill rate so the chances of there being an ad are almost certain
    [UIView beginAnimations:nil context:NULL];
    iAdView.alpha = 0.0;
    adMobView.alpha = 1.0;
    [UIView commitAnimations];
}
External answered 13/6, 2015 at 2:34 Comment(0)
I
0

Using SpriteKit in Objective-C, this worked for me to add the banner at the bottom without resizing the original content:

#ifdef USING_iAD
//  setup iAds
self.canDisplayBannerAds = YES;
self.canDisplayBannerAds = NO;
self.interstitialPresentationPolicy = ADInterstitialPresentationPolicyManual;

//  configure the view
SKView *skView = [[SKView alloc] initWithFrame:self.originalContentView.frame];
[self.originalContentView addSubview:skView];

#else
//  this was the original code
SKView *skView = (SKView *)self.view;
#endif

//skView.showsFPS = YES;
//skView.showsNodeCount = YES;
//skView.showsPhysics = YES;
skView.ignoresSiblingOrder = YES;
Intelligibility answered 29/6, 2015 at 22:42 Comment(0)

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