try it....
// Import iAd and AdMob in your header file
#import "ViewController.h"
// Enter YOUR ad id you receive from AdMob here
#define BANNER_UNIT_ID @"yourAdMobBannerID"
@interface ViewController ()
@end
@implementation ViewController {
//We will put these here so we can access them globally
GADBannerView *adMobView;
ADBannerView *iAdView;
CGRect screenBounds;
}
- (void)viewDidLoad {
[super viewDidLoad];
// Get device screen size
// For example, screenBounds on an iPhone 6 will look like this
// screenBounds.origin.x == 0
// screenBounds.origin.y == 0
// screenBounds.size.width == 375
// screenBounds.size.height == 667
screenBounds = [[UIScreen mainScreen] bounds];
// Setup iAd view
// Create the AdBannerView
iAdView = [[ADBannerView alloc] initWithFrame:CGRectZero];
// Set its delegate
iAdView.delegate=self;
// This sets the frame origin at (0,0) which would be the top left of the device screen
// iAdView.bounds.size.width and iAdView.bounds.size.height sets the size of the AdBannerView
[iAdView setFrame:CGRectMake(0, 0, iAdView.bounds.size.width, iAdView.bounds.size.height)];
// This will take the center of our AdBannerView and move it to a point (x,y)
// We want our AdBannerView.center in the center of the device screen
// So lets get the width of our screen and divide it by 2. We do this with screenBounds.size.width / 2
// We also want our AdBannerView to be at the bottom of the screen
// So lets get the height of our screen with screenBounds.size.height
// Remember were talking about the center of our AdBannerView here so if we just set it to that
// Half of our AdBannerView's height will be cut off by the bottom of the screen
// So lets subtract half of our AdBannerView's height to fix that with iAdView.bounds.size.height / 2
iAdView.center = CGPointMake(screenBounds.size.width / 2, screenBounds.size.height - (iAdView.bounds.size.height / 2));
// Add it to our view
[self.view addSubview:iAdView];
// Our AdBannerView is now at the bottom of our devices screen
// But it takes a second to receive an ad from iAd's network so lets make it transparent for now
iAdView.alpha = 0.0;
// Setup AdMob view
// Create the GADBannerView
adMobView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner];
// Use the BANNER_UNIT_ID we defined earlier
adMobView.adUnitID = BANNER_UNIT_ID;
adMobView.rootViewController = self;
[adMobView loadRequest:[GADRequest request]];
// This sets the frame origin at (0,0) which would be the top left of the device screen
// adMobView.bounds.size.width and adMobView.bounds.size.height sets the size of the GADBannerView
[adMobView setFrame:CGRectMake(0, 0, adMobView.bounds.size.width, adMobView.bounds.size.height)];
// This will take the center of our GADBannerView and move it to a point (x,y)
// We want our GADBannerView.center in the center of the device screen
// So lets get the width of our screen and divide it by 2. We do this with screenBounds.size.width / 2
// We also want our GADBannerView to be at the bottom of the screen
// So lets get the height of our screen with screenBounds.size.height
// Remember were talking about the center of our GADBannerView here so if we just set it to that
// Half of our GADBannerView's height will be cut off by the bottom of the screen
// So lets subtract half of our GADBannerView's height to fix that with adMobView.bounds.size.height / 2
adMobView.center = CGPointMake(screenBounds.size.width / 2, screenBounds.size.height - (adMobView.bounds.size.height / 2));
// Add it to our view
[self.view addSubview:adMobView];
// We don't have to set the alpha of GADBannerView to 0.0 because it is automatically transparent if no ad is available
}
//iAd methods
-(void)bannerViewDidLoadAd:(ADBannerView *)banner {
NSLog(@"iAd received ad");
// We received an ad from iAd so lets show it
// We will animate the transition of its alpha from 0.0 to 1.0
// Also lets animate our GADBannerView from 1.0 to 0.0 to hide it
[UIView beginAnimations:nil context:NULL];
iAdView.alpha = 1.0;
adMobView.alpha = 0.0;
[UIView commitAnimations];
}
-(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error {
NSLog(@"iAd failed");
// We failed to receive an ad from iAd so lets hide it
// We will animate the transition of its alpha from 1.0 to 0.0
// Also lets animate our GADBannerView from 0.0 to 1.0 to show it
// AdMob has near a 100% fill rate so the chances of there being an ad are almost certain
[UIView beginAnimations:nil context:NULL];
iAdView.alpha = 0.0;
adMobView.alpha = 1.0;
[UIView commitAnimations];
}
ADBannerView
programmatically. Usingself.canDisplayBannerAds = true
does not give you much control. https://mcmap.net/q/1320648/-didfailtoreceiveadwitherror-not-working-for-ios-8-simulators – Cummings