I have an IOSurface-backed CVPixelBuffer that is getting updated from an outside source at 30fps. I want to render a preview of the image data in an NSView -- what's the best way for me to do that?
I can directly set the .contents of a CALayer on the view, but that only updates the first time my view updates (or if, say, I resize the view). I've been poring over the docs but I can't figure out the correct invocation of needsDisplay on the layer or view to let the view infrastructure know to refresh itself, especially when updates are coming from outside the view.
Ideally I'd just bind the IOSurface to my layer and any changes I make to it would be propagated, but I'm not sure if that's possible.
class VideoPreviewController: NSViewController, VideoFeedConsumer {
let customLayer : CALayer = CALayer()
override func viewDidLoad() {
super.viewDidLoad()
// Do view setup here.
print("Loaded our video preview")
view.layer?.addSublayer(customLayer)
customLayer.frame = view.frame
// register our view with the browser service
VideoFeedBrowser.instance.registerConsumer(self)
}
override func viewWillDisappear() {
// deregister our view from the video feed
VideoFeedBrowser.instance.deregisterConsumer(self)
super.viewWillDisappear()
}
// This callback gets called at 30fps whenever the pixelbuffer is updated
@objc func updateFrame(pixelBuffer: CVPixelBuffer) {
guard let surface = CVPixelBufferGetIOSurface(pixelBuffer)?.takeUnretainedValue() else {
print("pixelbuffer isn't IOsurface backed! noooooo!")
return;
}
// Try and tell the view to redraw itself with new contents?
// These methods don't work
//self.view.setNeedsDisplay(self.view.visibleRect)
//self.customLayer.setNeedsDisplay()
self.customLayer.contents = surface
}
}
Here's my attempt of a scaling version that's NSView rather than NSViewController-based, that also doesn't update correctly (or scale correctly for that matter):
class VideoPreviewThumbnail: NSView, VideoFeedConsumer {
required init?(coder decoder: NSCoder) {
super.init(coder: decoder)
self.wantsLayer = true
// register our view with the browser service
VideoFeedBrowser.instance.registerConsumer(self)
}
override init(frame frameRect: NSRect) {
super.init(frame: frameRect)
self.wantsLayer = true
// register our view with the browser service
VideoFeedBrowser.instance.registerConsumer(self)
}
deinit{
VideoFeedBrowser.instance.deregisterConsumer(self)
}
override func updateLayer() {
// Do I need to put something here?
print("update layer")
}
@objc
func updateFrame(pixelBuffer: CVPixelBuffer) {
guard let surface = CVPixelBufferGetIOSurface(pixelBuffer)?.takeUnretainedValue() else {
print("pixelbuffer isn't IOsurface backed! noooooo!")
return;
}
self.layer?.contents = surface
self.layer?.transform = CATransform3DMakeScale(
self.frame.width / CGFloat(CVPixelBufferGetWidth(pixelBuffer)),
self.frame.height / CGFloat(CVPixelBufferGetHeight(pixelBuffer)),
CGFloat(1))
}
}
What am I missing?
.contents
of a CALayer, (which works), it's just the updating that doesn't happen. – Darrondarrow