Borland BDS2006 (and possibly newer versions)
has some issues with default constructor/destructor for class
and struct
inside its C++ engine.
Adding custom (even empty) constructor/destructor solves many issues even yours. Try:
struct S
{
S(){};
S(S& a){};
~S(){};
S* operator = (const S *a){};
//S* operator = (const S &a){}; // use this only if you have dynamic allocation members
};
int main()
{
S array[1] = { S() };
}
I tried this in BDS2006 and it looks like it works (hard to tell without anything inside struct
) but you can compile and run at least...
I detect this behavior first in BDS2006 ... haven't really try BCB6 as it was junk from the start and dismiss it after few days (I think the worst BCB ever even beats BCB3,4) in BCB5 was all fine (before BDS2006 was this my favorite IDE) with this so they must have change the C++ engine (do not confuse with runtime libs !!!).
Adding even empty constructor destructor helps. If you got dynamic allocations you need to handle those of coarse. If you got nested class/struct do not forget to add these also to them too.
S()
in there wouldn't be technically correct before c++03. Does bcc32 support c++03? – Culvert