There are a number of ways you can do this, but a simple way is to use the platform's ZoomControls widget, which is a simple widget consisting of a +/- button. You can attach onZoomInClickListener
and an onZoomOutClickListener
to handle touches to the ZoomControls widget.
In your handler, you can scale your image. Here's some sample code that uses a ScaleAnimation to do the zooming:
iv = (ImageView) findViewById(R.id.imageview);
zc = (ZoomControls) findViewById(R.id.zoom_controls);
zc.setOnZoomInClickListener(new OnClickListener() {
public void onClick(View v) {
float oldZoom = currentZoom;
currentZoom = currentZoom * 1.25;
zc.setIsZoomOutEnabled(true);
if (3.0 < currentZoom) {
zc.setIsZoomInEnabled(false);
}
scaleAnim = new ScaleAnimation(oldZoom, currentZoom, oldZoom, currentZoom, 0, 0);
scaleAnim.setFillAfter(true);
iv.startAnimation(scaleAnim);
}
});
zc.setOnZoomOutClickListener(new OnClickListener() {
public void onClick(View v) {
float oldZoom = currentZoom;
currentZoom = currentZoom / 1.25;
zc.setIsZoomInEnabled(true);
if (0.33 > currentZoom) {
zc.setIsZoomOutEnabled(false);
}
scaleAnim = new ScaleAnimation(oldZoom, currentZoom, oldZoom, currentZoom, 0, 0);
scaleAnim.setFillAfter(true);
iv.startAnimation(scaleAnim);
}
});