I'm trying to create a drag and drop game. I would like to make sure that the Draggable
widgets don't get out of the screen when they are dragged around.
I couldn't find an answer to this specific question. Someone asked something similar about constraining draggable area Constraining Draggable area but the answer doesn't actually make use of Draggable
.
To start with I tried to implement a limit on the left-hand side.
I tried to use a Listener with onPointerMove
. I've associated this event with a limitBoundaries method to detect when the Draggable
exits from the left side of the screen. This part is working as it does print in the console the Offset
value when the Draggable
is going out (position.dx < 0)
. I also associated a setState to this method to set the position of the draggable to Offset(0.0, position.dy)
but this doesn't work.
Could anybody help me with this?
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Draggable Test',
home: GamePlay(),
);
}
}
class GamePlay extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: <Widget>[
Row(
children: [
Container(
width: 360,
height: 400,
decoration: BoxDecoration(
color: Colors.lightGreen,
border: Border.all(
color: Colors.green,
width: 2.0,
),
),
),
Container(
width: 190,
height: 400,
decoration: BoxDecoration(
color: Colors.white,
border: Border.all(
color: Colors.purple,
width: 2.0,
),
),
),
],
),
DragObject(
key: GlobalKey(),
initPos: Offset(365, 0.0),
id: 'Item 1',
itmColor: Colors.orange),
DragObject(
key: GlobalKey(),
initPos: Offset(450, 0.0),
id: 'Item 2',
itmColor: Colors.pink,
),
],
),
);
}
}
class DragObject extends StatefulWidget {
final String id;
final Offset initPos;
final Color itmColor;
DragObject({Key key, this.id, this.initPos, this.itmColor}) : super(key: key);
@override
_DragObjectState createState() => _DragObjectState();
}
class _DragObjectState extends State<DragObject> {
GlobalKey _key;
Offset position;
Offset posOffset = Offset(0.0, 0.0);
@override
void initState() {
WidgetsBinding.instance.addPostFrameCallback(_afterLayout);
_key = widget.key;
position = widget.initPos;
super.initState();
}
void _getRenderOffsets() {
final RenderBox renderBoxWidget = _key.currentContext.findRenderObject();
final offset = renderBoxWidget.localToGlobal(Offset.zero);
posOffset = offset - position;
}
void _afterLayout(_) {
_getRenderOffsets();
}
void limitBoundaries(PointerEvent details) {
if (details.position.dx < 0) {
print(details.position);
setState(() {
position = Offset(0.0, position.dy);
});
}
}
@override
Widget build(BuildContext context) {
return Positioned(
left: position.dx,
top: position.dy,
child: Listener(
onPointerMove: limitBoundaries,
child: Draggable(
child: Container(
width: 80,
height: 80,
color: widget.itmColor,
),
feedback: Container(
width: 82,
height: 82,
color: widget.itmColor,
),
childWhenDragging: Container(),
onDragEnd: (drag) {
setState(() {
position = drag.offset - posOffset;
});
},
),
),
);
}
}