I am trying to debug a coroutine in Unity using VS2017.
When I attach VS to Unity and set a breakpoint inside the IEnumerator
method I get the error "Breakpoint will not be hit"
It is discussed in depth here: How do I remedy the "The breakpoint will not currently be hit. No symbols have been loaded for this document." warning?
However none of those answers worked for me.
Do you know how to set a breakpoint inside an IEnumerator in VS2017?