I'm building off of a previous discussion I had with Jon Skeet.
The gist of my scenario is as follows:
- Client application has the ability to create new 'PlaylistItem' objects which need to be persisted in a database.
- Use case requires the PlaylistItem to be created in such a way that the client does not have to wait on a response from the server before displaying the PlaylistItem.
- Client generates a UUID for PlaylistItem, shows the PlaylistItem in the client and then issue a save command to the server.
At this point, I understand that it would be bad practice to use the UUID generated by the client as the object's PK in my database. The reason for this is that a malicious user could modify the generated UUID and force PK collisions on my DB.
To mitigate any damages which would be incurred from forcing a PK collision on PlaylistItem, I chose to define the PK as a composite of two IDs - the client-generated UUID and a server-generated GUID. The server-generated GUID is the PlaylistItem's Playlist's ID.
Now, I have been using this solution for a while, but I don't understand why/believe my solution is any better than simply trusting the client ID. If the user is able to force a PK collison with another user's PlaylistItem objects then I think I should assume they could also provide that user's PlaylistId. They could still force collisons.
So... yeah. What's the proper way of doing something like this? Allow the client to create a UUID, server gives a thumbs up/down when successfully saved. If a collision is found, revert the client changes and notify of collison detected?