I'm trying to bind a texture that I want to interpret as either Alpha, Luminance or Intensity. I'm using OpenGL 4.0. I can bind them as GL_RED OK with no problems, i.e. :
glTexImage2D( GL_TEXTURE_2D,
i,
GL_RED,
mipSizeX,
mipSizeY,
0,
GL_RED,
GL_UNSIGNED_BYTE,
nullptr);
However whenever I try to bind as GL_ALPHA, GL_LUMINANCE or GL_INTENSITY, I get an error 1280. Are those formats deprecated with GL 4.0, or am I doing something wrong? E.g. this fails:
glTexImage2D( GL_TEXTURE_2D,
i,
GL_ALPHA8
mipSizeX,
mipSizeY,
0,
GL_ALPHA,
GL_UNSIGNED_BYTE,
nullptr);
EDIT: Ok as these formats are deprecated, this page contains tables showing what the valid formats actually are.