I put in pubspec.yaml and I ran flutter pub get. I can even view the files on the VS code in built file explorer but it still gives the same error.
class OnloginScreen extends StatefulWidget {
const OnloginScreen({super.key});
@override
State<OnloginScreen> createState() => _OnloginScreenState();
}
class _OnloginScreenState extends State<OnloginScreen> {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(children: [
RiveAnimation.asset('assets\RiveAssets\shapes.riv'),
]),
);
}
}
The error:
E/flutter ( 4055): [ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: Unable to load asset: "assetsRiveAssetsshapes.riv".
E/flutter ( 4055): The asset does not exist or has empty data.
E/flutter ( 4055): #0 PlatformAssetBundle.load.<anonymous closure> (package:flutter/src/services/asset_bundle.dart:254:9)
E/flutter ( 4055): <asynchronous suspension>
E/flutter ( 4055): #1 RiveFile.asset (package:rive/src/rive_file.dart:263:19)
E/flutter ( 4055): <asynchronous suspension>
E/flutter ( 4055): #2 RiveAnimationState._configure (package:rive/src/widgets/rive_animation.dart:176:11)
E/flutter ( 4055): <asynchronous suspension>
E/flutter ( 4055):
pubspec.yaml
name: nee_app
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: '>=2.18.6 <3.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
intl: ^0.18.0
smooth_page_indicator: ^1.0.0+2
badges: ^2.0.3
flutter_neumorphic: ^3.2.0
lottie: ^2.1.0
injectable: ^2.1.0
provider: ^6.0.5
timezone: ^0.9.1
flutter_local_notifications: ^13.0.0
rive: ^0.10.2
flutter_svg: ^2.0.2
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/avaters/
- assets/Backgrounds/
- assets/icons/
- assets/RiveAssets/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Montserrat
fonts:
- asset: assets/fonts/Montserrat-Italic-VariableFont_wght.ttf
- asset: assets/fonts/Montserrat-VariableFont_wght.ttf
- family: Intel
fonts:
- asset: assets/fonts/Inter-Regular.ttf
- asset: assets/fonts/Inter-SemiBold.ttf
weight: 600
- family: Poppins
fonts:
- asset: assets/fonts/Poppins-Bold.ttf
weight: 700
Its the same for all other assets whether it's a Rive asset or just an image I try to use on OnloginScreen()
I have no idea why this is happening. flutter doctor
says everything is normal.