The number of position, normal and texture coordinates may be different because two vertices may share a coordinate in one space but differ in another.
Think of a box (8 verts) using 6 different rectangular shapes (one per face) in texture space -> that's 6*4=24 texture coordinates.
Edit: A common uv-map for a box looks like below (14 texture coordinates). I've annotated three different vertices: A
, B
and C
. Note that in a box every vertex is adjacent to three faces which has to be true in the uv-map also. C
gets a texture coordinate which is adjacent to three faces, but B
has to be duplicated and A
tripled to do so.