This is a great(!!) post, although with all the comments and suggestions, it took me an hour to figure out the pieces. So here is a call to get the BitMapSource with SafeHandles, and then an example usage of it to create a .PNG image file. At the very bottom are the 'usings' and some of the references. Of course, none of the credit is mine, I am just the scribe.
private static BitmapSource CopyScreen()
{
var left = Screen.AllScreens.Min(screen => screen.Bounds.X);
var top = Screen.AllScreens.Min(screen => screen.Bounds.Y);
var right = Screen.AllScreens.Max(screen => screen.Bounds.X + screen.Bounds.Width);
var bottom = Screen.AllScreens.Max(screen => screen.Bounds.Y + screen.Bounds.Height);
var width = right - left;
var height = bottom - top;
using (var screenBmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
{
BitmapSource bms = null;
using (var bmpGraphics = Graphics.FromImage(screenBmp))
{
IntPtr hBitmap = new IntPtr();
var handleBitmap = new SafeHBitmapHandle(hBitmap, true);
try
{
bmpGraphics.CopyFromScreen(left, top, 0, 0, new System.Drawing.Size(width, height));
hBitmap = screenBmp.GetHbitmap();
using (handleBitmap)
{
bms = Imaging.CreateBitmapSourceFromHBitmap(
hBitmap,
IntPtr.Zero,
Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
} // using
return bms;
}
catch (Exception ex)
{
throw new ApplicationException($"Cannot CopyFromScreen. Err={ex}");
}
} // using bmpGraphics
} // using screen bitmap
} // method CopyScreen
Here is the usage, and also the "Safe Handle" class:
private void buttonTestScreenCapture_Click(object sender, EventArgs e)
{
try
{
BitmapSource bms = CopyScreen();
BitmapFrame bmf = BitmapFrame.Create(bms);
PngBitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(bmf);
string filepath = @"e:\(test)\test.png";
using (Stream stm = File.Create(filepath))
{
encoder.Save(stm);
}
}
catch (Exception ex)
{
MessageBox.Show($"Err={ex}");
}
}
public class SafeHBitmapHandle : SafeHandleZeroOrMinusOneIsInvalid
{
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
public static extern int DeleteObject(IntPtr hObject);
[SecurityCritical]
public SafeHBitmapHandle(IntPtr preexistingHandle, bool ownsHandle)
: base(ownsHandle)
{
SetHandle(preexistingHandle);
}
protected override bool ReleaseHandle()
{
return DeleteObject(handle) > 0;
}
}
And finally a look at my 'usings':
using System;
using System.Linq;
using System.Drawing;
using System.Windows.Forms;
using System.Windows.Media.Imaging;
using System.Windows.Interop;
using System.Windows;
using System.IO;
using Microsoft.Win32.SafeHandles;
using System.Security;
The DLLs referenced included:
* PresentationCore
* System.Core
* System.Deployment
* System.Drawing
* WindowsBase