iOS 6 - Handle iPhone 5 screen size without [email protected]
Asked Answered
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We are working on a game, that renders a couple splash screens while loading.

So we are not using Default.png or [email protected], because it makes sense for the screen to be blank on startup.

So how to do you get iOS 6 in the iPhone 5 simulator to render our game full screen without the splash screen image mentioned here? Do we just need to think about using splash screen images? Is it the only way? I would think there should be something you can turn on in Info.plist.

We would still prefer to not use splash screen images, since it would make our app bundle larger--we are very close to 50MB.

Bitumen answered 20/9, 2012 at 12:4 Comment(1)
I've not tested this but is it the presence of the [email protected] file that sets large screen support or the filesize? If it is just the presence then a very small black png could be included that won't break the 50MB limit. You will need to test this.Parotitis
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I do not know if there are any other methods iOS uses to detect support for the iPhone 5 screen size, but maybe you can include a blank splash screen?

I completely black png shouldn't take up much space.

Dumbhead answered 20/9, 2012 at 12:13 Comment(2)
We ended up creating a real splash screen, but this works as well.Bitumen
When I create a new ios 6 app there's just a black default screen...so I thunk thats okTanner
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If you use an empty Asset Catalog for your Launch Images, the iPhone 5's screen size is supported (without having to include any image files at all).

Khz answered 29/11, 2013 at 19:4 Comment(0)
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For what i know, adding this Default is the only way to handle iPhone 5 screen. Maybe you can just add Default images that are only black

Brandybrandyn answered 20/9, 2012 at 12:13 Comment(0)
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I think you can add a 568 launch image to gain full screen, and empty Launch Images option in general setting.

Outthink answered 27/11, 2013 at 8:24 Comment(0)

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