I have an inelegant workaround for this issue, and am hoping that others may already have more robust solutions.
On a touchscreen, tapping on an editable text field will bring up an on-screen keyboard, and this will change the amount of screen space available. Left untreated, this may hide key elements, or push a footer out of place.
On a laptop or desktop computer, opening an editable text field creates no such layout changes.
In my current project, I want to ensure that certain key items are visible even when a virtual keyboard is open, so I need to detect when such a change occurs. I can then add a class to the body
element, to change the layout to suit the presence of the keyboard.
When searching for existing solutions online, I discovered that:
- There is no perfect way of knowing that your code is running on a mobile device
- There are non-mobile devices that have touchscreens, and which may also have keyboards
- A focus element may not be editable
contentEditable
elements will open the on-screen keyboard- The address bar may decide to reappear and take up essential screen space at the same time the virtual keyboard appears, squeezing the available space even more.
I have posted the solution that I have come up with below. It relies on detecting a change in height of the window within a second of the keyboard focus changing. I am hoping that you might have a better solution to propose that has been tested cross-platform, cross-browser and across devices.
I've created a repository on GitHub.
You can test my solution here.
In my tests, this may give a false positive if the user is using a computer with a touchscreen and a keyboard and mouse, and uses the mouse first to (de-)select an editable element and then immediately changes the window height. If you find other false positives or negatives, either on a computer or a mobile device, please let me know.
;(function (){
class Keyboard {
constructor () {
this.screenWidth = screen.width // detect orientation
this.windowHeight = window.innerHeight // detect keyboard change
this.listeners = {
resize: []
, keyboardchange: []
, focuschange: []
}
this.isTouchScreen = 'ontouchstart' in document.documentElement
this.focusElement = null
this.changeFocusTime = new Date().getTime()
this.focusDelay = 1000 // at least 600 ms is required
let focuschange = this.focuschange.bind(this)
document.addEventListener("focus", focuschange, true)
document.addEventListener("blur", focuschange, true)
window.onresize = this.resizeWindow.bind(this)
}
focuschange(event) {
let target = event.target
let elementType = null
let checkType = false
let checkEnabled = false
let checkEditable = true
if (event.type === "focus") {
elementType = target.nodeName
this.focusElement = target
switch (elementType) {
case "INPUT":
checkType = true
case "TEXTAREA":
checkEditable = false
checkEnabled = true
break
}
if (checkType) {
let type = target.type
switch (type) {
case "color":
case "checkbox":
case "radio":
case "date":
case "file":
case "month":
case "time":
this.focusElement = null
checkEnabled = false
default:
elementType += "[type=" + type +"]"
}
}
if (checkEnabled) {
if (target.disabled) {
elementType += " (disabled)"
this.focusElement = null
}
}
if (checkEditable) {
if (!target.contentEditable) {
elementType = null
this.focusElement = null
}
}
} else {
this.focusElement = null
}
this.changeFocusTime = new Date().getTime()
this.listeners.focuschange.forEach(listener => {
listener(this.focusElement, elementType)
})
}
resizeWindow() {
let screenWidth = screen.width;
let windowHeight = window.innerHeight
let dimensions = {
width: innerWidth
, height: windowHeight
}
let orientation = (screenWidth > screen.height)
? "landscape"
: "portrait"
let focusAge = new Date().getTime() - this.changeFocusTime
let closed = !this.focusElement
&& (focusAge < this.focusDelay)
&& (this.windowHeight < windowHeight)
let opened = this.focusElement
&& (focusAge < this.focusDelay)
&& (this.windowHeight > windowHeight)
if ((this.screenWidth === screenWidth) && this.isTouchScreen) {
// No change of orientation
// opened or closed can only be true if height has changed.
//
// Edge case
// * Will give a false positive for keyboard change.
// * The user has a tablet computer with both screen and
// keyboard, and has just clicked into or out of an
// editable area, and also changed the window height in
// the appropriate direction, all with the mouse.
if (opened) {
this.keyboardchange("shown", dimensions)
} else if (closed) {
this.keyboardchange("hidden", dimensions)
} else {
// Assume this is a desktop touchscreen computer with
// resizable windows
this.resize(dimensions, orientation)
}
} else {
// Orientation has changed
this.resize(dimensions, orientation)
}
this.windowHeight = windowHeight
this.screenWidth = screenWidth
}
keyboardchange(change, dimensions) {
this.listeners.keyboardchange.forEach(listener => {
listener(change, dimensions)
})
}
resize(dimensions, orientation) {
this.listeners.resize.forEach(listener => {
listener(dimensions, orientation)
})
}
addEventListener(eventName, listener) {
// log("*addEventListener " + eventName)
let listeners = this.listeners[eventName] || []
if (listeners.indexOf(listener) < 0) {
listeners.push(listener)
}
}
removeEventListener(eventName, listener) {
let listeners = this.listeners[eventName] || []
let index = listeners.indexOf(listener)
if (index < 0) {
} else {
listeners.slice(index, 1)
}
}
}
window.keyboard = new Keyboard()
})()
screen.availHeight
andscreen.availWidth
to detect the screen size changes. I found this too β Chloras