I develop a scientific application (simulation of chromosomes moving in a cell nucleus). The chromosomes are divided in small fragments that rotate around a random axis using 4x4 rotation matrices.
The problem is that the simulation performs hundreds of billions of rotations, therefore the floating-point rounding errors stack up and grow exponentially, so the fragments tend to "float away" and detach from the rest of the chromosome as time passes.
I use double precision with C++. The soft runs on CPU for the moment but will be ported for CUDA, and simulations can last for 1 month at most.
I have no idea how I could somehow renormalize the chromosome, because all fragments are chained together (you can see it as a doubly linked-list), but I think that would be the best idea, if possible.
Do you have any suggestions ? I feel a bit lost.
Thank you very much,
H.
EDIT: Added a simplified sample code. You can assume all matrix math are classical implementations.
// Rotate 1000000 times
for (int i = 0; i < 1000000; ++i)
{
// Pick a random section start
int istart = rand() % chromosome->length;
// Pick the end 20 segments further (cyclic)
int iend = (istart + 20) % chromosome->length;
// Build rotation axis
Vector4 axis = chromosome->segments[istart].position - chromosome->segments[iend].position;
axis.normalize();
// Build rotation matrix and translation vector
Matrix4 rotm(axis, rand() / float(RAND_MAX));
Vector4 oldpos = chromosome->segments[istart].position;
// Rotate each segment between istart and iend using rotm
for (int j = (istart + 1) % chromosome->length; j != iend; ++j, j %= chromosome->length)
{
chromosome->segments[j].position -= oldpos;
chromosome->segments[j].position.transform(rotm);
chromosome->segments[j].position += oldpos;
}
}