I seem to run into this situation quite a lot and have yet to find a solution that I find acceptable.
Quite often I will have parallel inheritance hierarchies where a method in one hierarchy gets passed the matching class from the other hierarchy as a parameter.
Here is an example that probably explains this better.
abstract class Animal
{
public virtual void Eat(Food f)
{
}
}
abstract class Food
{
}
class LionFood : Food
{
}
class ElephantFood : Food
{
}
class Lion : Animal
{
public override void Eat(Food f)
{
// It is only ever valid to pass LionFood here as the parameter.
// passing any other type of Food is invalid and should be prevented
// or at least throw an exception if it does happen.
}
}
In the past, I have usually made the base class generic to allow the implementing concrete class to define the type as follows..
abstract class Animal<T> where T : Food
{
public abstract void Eat(T f);
}
class Lion : Animal<LionFood>
{
public override void Eat(LionFood f)
{
}
}
At first this seems like a very good solution because it provides compile-time type safety. But the more I use it, the more I am starting to think that using generics in this way is infact an anti-pattern. The problem is that the Animal base class cannot be used in a polymorphic way. You cannot, for example, easily write a method that will process any type of Animal regardless of its actual concrete type.
Every time I use this generics solution, I always seem to end up with covariant and contravariant interfaces all over the place just to try and provide the polymorphic behaviour I want. This gets out of hand pretty quickly and some functionality is not possible simply because the correct interface cannot be provided.
Of course another option is to not use generics and perform runtime type checking in the Eat method like this:
public override void Eat(Food f)
{
if (f.GetType() != typeof(LionFood))
{
throw new Exception();
}
}
This is better than nothing I suppose but I'm not a huge fan of it simply because of the lack of compile-time type safety.
So after all that.. My question is.. What is the best practice to provide polymorphic behaviour while at the same time ensuring some type safety?
Is there some OO design trick or pattern that I am missing that will allow me to avoid the parallel inheritance hierarchies all together?
I appreciate that this question is somewhat subjective, but there are points available for everyone who contributes and I'll choose the best response as the answer.
Thanks for looking.
Edit:
Having thought about this I realise that my example given doesn't really make sense. Of course it is not possible to use Animal in a polymorphic way because the type passed to Eat will always depend on the actual underlying type of Animal (which the initiator of a polymorphic call will not know)! I need to think of a better example that illustrates my actual situation.