I'm trying to write a script to download images using node.js. This is what I have so far:
var maxLength = 10 // 10mb
var download = function(uri, callback) {
http.request(uri)
.on('response', function(res) {
if (res.headers['content-length'] > maxLength*1024*1024) {
callback(new Error('Image too large.'))
} else if (!~[200, 304].indexOf(res.statusCode)) {
callback(new Error('Received an invalid status code.'))
} else if (!res.headers['content-type'].match(/image/)) {
callback(new Error('Not an image.'))
} else {
var body = ''
res.setEncoding('binary')
res
.on('error', function(err) {
callback(err)
})
.on('data', function(chunk) {
body += chunk
})
.on('end', function() {
// What about Windows?!
var path = '/tmp/' + Math.random().toString().split('.').pop()
fs.writeFile(path, body, 'binary', function(err) {
callback(err, path)
})
})
}
})
.on('error', function(err) {
callback(err)
})
.end();
}
I, however, want to make this more robust:
- Are there libraries that do this and do this better?
- Is there a chance that response headers lie (about length, about content type)?
- Are there any other status codes I should care about? Should I bother with redirects?
- I think I read somewhere that
binary
encoding is going to be deprecated. What do I do then? - How can I get this to work on windows?
- Any other ways you can make this script better?
Why: for a feature similar to imgur where users can give me a URL, I download that image, and rehost the image in multiple sizes.