I have an instance of IValueConverter in a Silverlight 5 project, which converts custom data into different colors. I need to read the actual color values from a database (as these can be edited by the user).
Since Silverlight uses asynchronous calls to load the data through Entity Framework from the database, I created a simple repository, which holds the values from the db.
The interface:
public interface IConfigurationsRepository
{
string this[string key] { get; }
}
The implementation:
public class ConfigurationRepository : IConfigurationsRepository
{
private readonly TdTerminalService _service = new TdTerminalService();
public ConfigurationRepository()
{
ConfigurationParameters = new Dictionary<string, string>();
_service.LoadConfigurations().Completed += (s, e) =>
{
var loadOperation = (LoadOperation<Configuration>) s;
foreach (Configuration configuration in loadOperation.Entities)
{
ConfigurationParameters[configuration.ParameterKey] = configuration.ParameterValue;
}
};
}
private IDictionary<string, string> ConfigurationParameters { get; set; }
public string this[string key]
{
get
{
return ConfigurationParameters[key];
}
}
}
Now I would like to use Unity to inject this instance of my repository into the IValueConverter instance...
App.xaml.cs:
private void RegisterTypes()
{
_container = new UnityContainer();
IConfigurationsRepository configurationsRepository = new ConfigurationRepository();
_container.RegisterInstance<IConfigurationsRepository>(configurationsRepository);
}
IValueConverter:
public class SomeValueToBrushConverter : IValueConverter
{
[Dependency]
private ConfigurationRepository ConfigurationRepository { get; set; }
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
switch ((SomeValue)value)
{
case SomeValue.Occupied:
return new SolidColorBrush(ConfigurationRepository[OccupiedColor]);
default:
throw new ArgumentException();
}
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
The problem is, that I do not get the same Unity-Container in the converter instance (ie. the repository is not registered).