1)
procedure VSTBeforeItemErase(
Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
ItemRect: TRect; var ItemColor: TColor;
var EraseAction: TItemEraseAction);
begin
EraseAction := eaColor;
ItemColor := clLime;
end;
2) The indent setting for each node check box separately is IMHO impossible. The tree has its Indent property, which sets the indention for all nodes (including their check boxes). Internally the AdjustCoordinatesByIndent and PaintCheckImage methods are called, but both are hidden for you. Modification of one of them can help you, but you need to be very specific, I would say the best would be to create your own component descendant.
If you want to create something what is in property page of the advanced example, you need to add nodes to more than one level in the tree hierarchy.
For your inspiration ...
var CurrentNode: PVirtualNode;
CurrentSubnode: PVirtualNode;
begin
VirtualStringTree1.Indent := 50; // this increases indention for all nodes in the tree
CurrentNode := VirtualStringTree1.AddChild(nil); // create a node to the root
CurrentNode.CheckType := ctCheckBox; // check support of a node
CurrentSubnode := VirtualStringTree1.AddChild(CurrentNode); // create a subnode to your first node
CurrentSubnode.CheckType := ctCheckBox; // check support of a node
end;