this is the code in the continuation of this question....Allow horizontal scrolling only in the core-plot barchart?
-(BOOL)pointingDeviceDraggedAtPoint:(CGPoint)interactionPoint
{
if ( !self.allowsUserInteraction || !self.graph.plotArea ) {
return NO;
}
CGPoint pointInPlotArea = [self.graph.plotArea convertPoint:interactionPoint toLayer:self.graph.plotArea];
if ( isDragging ) {
pointInPlotArea.y = lastDragPoint.y;//-- Madhup Changed it for allwoing scrolling only in horizontal direction --//
//-- Madhup Changed it for allwoing scrolling only in horizontal direction --//
//CGPoint displacement = CGPointMake(pointInPlotArea.x-lastDragPoint.x, pointInPlotArea.y-lastDragPoint.y);
CGPoint displacement = CGPointMake(pointInPlotArea.x-lastDragPoint.x, 0);
//--******************************--//
CGPoint pointToUse = pointInPlotArea;
// Allow delegate to override
if ( [self.delegate respondsToSelector:@selector(plotSpace:willDisplaceBy:)] ) {
displacement = [self.delegate plotSpace:self willDisplaceBy:displacement];
pointToUse = CGPointMake(lastDragPoint.x+displacement.x, lastDragPoint.y+displacement.y);
}
NSDecimal lastPoint[2], newPoint[2];
[self plotPoint:lastPoint forPlotAreaViewPoint:lastDragPoint];
[self plotPoint:newPoint forPlotAreaViewPoint:pointToUse];
CPPlotRange *newRangeX = [[self.xRange copy] autorelease];
CPPlotRange *newRangeY = [[self.yRange copy] autorelease];
NSDecimal shiftX = CPDecimalSubtract(lastPoint[0], newPoint[0]);
NSDecimal shiftY = CPDecimalSubtract(lastPoint[1], newPoint[1]);
newRangeX.location = CPDecimalAdd(newRangeX.location, shiftX);
newRangeY.location = CPDecimalAdd(newRangeY.location, shiftY);
// Delegate override
if ( [self.delegate respondsToSelector:@selector(plotSpace:willChangePlotRangeTo:forCoordinate:)] ) {
newRangeX = [self.delegate plotSpace:self willChangePlotRangeTo:newRangeX forCoordinate:CPCoordinateX];
newRangeY = [self.delegate plotSpace:self willChangePlotRangeTo:newRangeY forCoordinate:CPCoordinateY];
}
self.xRange = newRangeX;
self.yRange = newRangeY;
//-- Madhup Changed it for keeping y axis fixed --//
NSLog(@"%@",self.graph.axisSet.axes);
NSMutableArray *axisArr= [[NSMutableArray alloc] initWithArray:self.graph.axisSet.axes];
CPXYAxis *yAxis = [axisArr objectAtIndex:1];
CGPoint point = yAxis.position;
point.y -= lastDragPoint.x;
yAxis.position = point;
[axisArr replaceObjectAtIndex:1 withObject:yAxis];
self.graph.axisSet.axes = axisArr;
[axisArr release];
NSLog(@"%@",self.graph.axisSet.axes);
//--******************************--//
lastDragPoint = pointInPlotArea;
return YES;
}
return NO;
}
Now from the code you people can see that i am able to stop the scrolling of map only in horizontal direction, but still I am not able to keep the y-axis fixed. I have written some code for that in this method too but it does not seem to be working.
interactionPoint.y = 0.f;
at the very beginning of this method would work? – Inception