For a project I had to use real websocket connections in combination with SignalR.
For Windows versions that don't support websockets you can use the WebSocket4Net NuGet package and the following implementation of SignalR IClientTransport.
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNet.SignalR.Client;
using Microsoft.AspNet.SignalR.Client.Http;
using Microsoft.AspNet.SignalR.Client.Infrastructure;
using Microsoft.AspNet.SignalR.Client.Transports;
using SuperSocket.ClientEngine;
using WebSocket4Net;
public sealed class WebSocket4NetTransport : ClientTransportBase
{
private IConnection _connection;
private string _connectionData;
private CancellationToken _disconnectToken;
private CancellationTokenSource _webSocketTokenSource;
private WebSocket _webSocket4Net;
private int _disposed;
public TimeSpan ReconnectDelay { get; set; }
public WebSocket4NetTransport()
: this(new DefaultHttpClient())
{
}
public WebSocket4NetTransport(IHttpClient client)
: base(client, "webSockets")
{
_disconnectToken = CancellationToken.None;
ReconnectDelay = TimeSpan.FromSeconds(2.0);
}
~WebSocket4NetTransport()
{
Dispose(false);
}
protected override void OnStart(IConnection connection, string connectionData, CancellationToken disconnectToken)
{
_connection = connection;
_connectionData = connectionData;
_disconnectToken = disconnectToken;
var connectUrl = UrlBuilder.BuildConnect(connection, Name, connectionData);
try
{
PerformConnect(connectUrl);
}
catch(Exception ex)
{
TransportFailed(ex);
}
}
protected override void OnStartFailed()
{
Dispose();
}
public override Task Send(IConnection connection, string data, string connectionData)
{
if(_webSocket4Net.State == WebSocketState.Open)
{
_webSocket4Net.Send(data);
}
var ex = new InvalidOperationException("Socket closed");
connection.OnError(ex);
throw ex;
}
public override void LostConnection(IConnection connection)
{
_connection.Trace(TraceLevels.Events, "WS: LostConnection");
if(_webSocketTokenSource == null)
{
return;
}
_webSocketTokenSource.Cancel();
}
public override bool SupportsKeepAlive
{
get { return true; }
}
protected override void Dispose(bool disposing)
{
if(disposing)
{
if(Interlocked.Exchange(ref _disposed, 1) == 1)
{
base.Dispose(true);
return;
}
if(_webSocketTokenSource != null)
{
_webSocketTokenSource.Cancel();
}
if(_webSocket4Net != null)
{
DisposeWebSocket4Net();
}
if(_webSocketTokenSource != null)
{
_webSocketTokenSource.Dispose();
}
}
base.Dispose(disposing);
}
private void DisposeWebSocket4Net()
{
_webSocket4Net.Error -= WebSocketOnError;
_webSocket4Net.Opened -= WebSocketOnOpened;
_webSocket4Net.Closed -= WebSocketOnClosed;
_webSocket4Net.MessageReceived -= WebSocketOnMessageReceived;
_webSocket4Net.Dispose();
_webSocket4Net = null;
}
private void PerformConnect(string url)
{
if(_webSocket4Net != null)
{
DisposeWebSocket4Net();
}
_webSocketTokenSource = new CancellationTokenSource();
_webSocketTokenSource.Token.Register(WebSocketTokenSourceCanceled);
CancellationTokenSource.CreateLinkedTokenSource(_webSocketTokenSource.Token, _disconnectToken);
// Add the header from the connection to the socket connection
var headers = _connection.Headers.ToList();
// SignalR uses https, websocket4net uses wss
url = url.Replace("http://", "ws://").Replace("https://", "wss://");
_webSocket4Net = new WebSocket(url, customHeaderItems: headers);
_webSocket4Net.Error += WebSocketOnError;
_webSocket4Net.Opened += WebSocketOnOpened;
_webSocket4Net.Closed += WebSocketOnClosed;
_webSocket4Net.MessageReceived += WebSocketOnMessageReceived;
_webSocket4Net.Open();
}
private async Task DoReconnect()
{
string reconnectUrl = UrlBuilder.BuildReconnect(_connection, Name, _connectionData);
while(TransportHelper.VerifyLastActive(_connection))
{
if(_connection.EnsureReconnecting())
{
try
{
PerformConnect(reconnectUrl);
break;
}
catch(OperationCanceledException)
{
break;
}
catch(Exception ex)
{
_connection.OnError(ex);
}
await Task.Delay(ReconnectDelay, CancellationToken.None);
}
else
{
break;
}
}
}
private void WebSocketOnOpened(object sender, EventArgs e)
{
_connection.Trace(TraceLevels.Events, "WS: OnOpen()");
if(!_connection.ChangeState(ConnectionState.Reconnecting, ConnectionState.Connected))
{
return;
}
_connection.OnReconnected();
}
private async void WebSocketOnClosed(object sender, EventArgs e)
{
_connection.Trace(TraceLevels.Events, "WS: OnClose()");
if(_disconnectToken.IsCancellationRequested || AbortHandler.TryCompleteAbort())
{
return;
}
await DoReconnect();
}
private void WebSocketOnError(object sender, ErrorEventArgs e)
{
var exception = e.Exception;
_connection.OnError(exception);
}
private void WebSocketOnMessageReceived(object sender, MessageReceivedEventArgs e)
{
var message = e.Message;
_connection.Trace(TraceLevels.Messages, "WS: OnMessage({0})", (object)message);
ProcessResponse(_connection, message);
}
private void WebSocketTokenSourceCanceled()
{
if(_webSocketTokenSource.IsCancellationRequested)
{
if(_webSocket4Net.State != WebSocketState.Closed)
{
_webSocket4Net.Close(1000, "");
}
}
}
}
To create a websocket client use a try-catch to detemine which websocket implementation should be used.
using System;
using System.Net.WebSockets;
using Microsoft.AspNet.SignalR.Client.Transports;
public static class WebSocketTransportFactory
{
public static IClientTransport Create()
{
IClientTransport clientTransport;
try
{
// Test if .net websockets are supported
// Supported since Windows 8 and newer
var testSocket = new ClientWebSocket();
clientTransport = new WebSocketTransport();
}
catch(PlatformNotSupportedException)
{
clientTransport = new WebSocket4NetTransport();
}
return clientTransport;
}
}
Start connecting to the SignalR hub.
var hubConnection = new HubConnection("https://url/to/the/hub");
var clientTransport = WebSocketTransportFactory.Create();
await hubConnection.Start(clientTransport);