I want to start to do some unit testing however I am really confused about how to setup CPPUnit. I have looked at various tutorials and guides online to find out what to do but there are so many variants of what to do. I've tried a few ways but none seem to work. If anyone could pont me in the right direction of what to do then I woudl be extremeley grateful. I am currently using visual studio 2005 and most of my apps are mainly MFC I also create a fair amount of .net apps so ideally I want it to work for both. I am a massive newbie so when explaining please try and keep technical jargon down to a minimum as I probably won't understand it.
How to install CPPUnit for Visual C++ 2005?
Asked Answered
Don't use CPPUnit for .Net apps. Use NUnit. –
Intubate
@Merlyn Morgan-Graham Okay thanks for that but it says NUnit is written entirely in C# and I code in C++, will this be an issue. I also am mainly bothered about my MFC apps. –
Peres
Did you follow this tutorial?
If it is still not working for you, can you please be a bit more specific on what is working for you and what is not? Maybe post the link to the tutorial you are following and where it bugs?
This is embaressing, I can't even unzip the tar.bz file. How do I go about doing this? –
Peres
Which soft are you using? Try with 7zip (sourceforge.net/projects/sevenzip). –
Pumphrey
The folder extracted however all the files are non-readable in VS, all the files have the character ,v at the end i.e. ".cvsignore,v". –
Peres
Sorted it, I downloaded another version. Thank you. –
Peres
There is no installation. The distribution is the source code which must be compiled with the compiler you are using for your C++ work. Setting up CPPUnit (on windows using Visual Studio):
- Download latest release of CPPUnit from here
- Extract the zip contents (using 7zip or winrar)
- Open the Visual Studio 6 workspace file in the examples directory of the extracted folder.
Open file MsDevCallerListCtrl.cpp in the folder srcmsvc6testrunner. Find the following line:
import "libid:80cc9f66-e7d8-4ddd-85b6-d9e6cd0e93e2" version("7.0") lcid("0") raw_interfaces_only named_guids
Now do a batch build for all configurations.
- Check the lib directory in the cppunit directory. If the files cppunit.lib, cppunit_dll.lib and cppunit_dll.dll are in there.
- Go to Tools->Options->Projects and Solutions->VC++Directories
- From the dropdown for "Show directories for" choose "Include Files" and add (by clicking in the blank space on the bottom) -> include
- Now change the Library files by adding lib
- Check that CPPUnit is now running by loading the CPPUnitTestMain project which can be found in the examples folder.
- Build and Run without debugging. If the command line appears showing “OK(222)” appears then CPPUnit is now on your machine.
Thanks for adding almost the exact content of the answer I gave above and unflagging it as accepted answer... O_o –
Pumphrey
@Tim Bourguignon Still getting used to how stackoverflow works, my bad. Put your answer back, I just thought I'd clarify the answer in a simple step by step form. –
Peres
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