I've done this for my COM add-in. I used activation contexts. It's pretty easy for a COM add-in because the surface area of the add-in interface is so small. I could post code but I won't be at a machine with it on until tomorrow. Hope this helps!
UPDATE
As promised, here is the code that I use:
type
(* TActivationContext is a loose wrapper around the Windows Activation Context API and can be used
to ensure that comctl32 v6 and visual styles are available for UI elements created from a DLL .*)
TActivationContext = class
private
FCookie: LongWord;
FSucceeded: Boolean;
public
constructor Create;
destructor Destroy; override;
end;
var
ActCtxHandle: THandle=INVALID_HANDLE_VALUE;
CreateActCtx: function(var pActCtx: TActCtx): THandle; stdcall;
ActivateActCtx: function(hActCtx: THandle; var lpCookie: LongWord): BOOL; stdcall;
DeactivateActCtx: function(dwFlags: DWORD; ulCookie: LongWord): BOOL; stdcall;
ReleaseActCtx: procedure(hActCtx: THandle); stdcall;
constructor TActivationContext.Create;
begin
inherited;
FSucceeded := (ActCtxHandle<>INVALID_HANDLE_VALUE) and ActivateActCtx(ActCtxHandle, FCookie);
end;
destructor TActivationContext.Destroy;
begin
if FSucceeded then begin
DeactivateActCtx(0, FCookie);
end;
inherited;
end;
procedure InitialiseActivationContext;
var
ActCtx: TActCtx;
hKernel32: HMODULE;
begin
if IsLibrary then begin
hKernel32 := GetModuleHandle(kernel32);
CreateActCtx := GetProcAddress(hKernel32, 'CreateActCtxW');
if Assigned(CreateActCtx) then begin
ReleaseActCtx := GetProcAddress(hKernel32, 'ReleaseActCtx');
ActivateActCtx := GetProcAddress(hKernel32, 'ActivateActCtx');
DeactivateActCtx := GetProcAddress(hKernel32, 'DeactivateActCtx');
ZeroMemory(@ActCtx, SizeOf(ActCtx));
ActCtx.cbSize := SizeOf(ActCtx);
ActCtx.dwFlags := ACTCTX_FLAG_RESOURCE_NAME_VALID or ACTCTX_FLAG_HMODULE_VALID;
ActCtx.lpResourceName := MakeIntResource(2);//ID of manifest resource in isolation aware DLL
ActCtx.hModule := HInstance;
ActCtxHandle := CreateActCtx(ActCtx);
end;
end;
end;
procedure FinaliseActivationContext;
begin
if ActCtxHandle<>INVALID_HANDLE_VALUE then begin
ReleaseActCtx(ActCtxHandle);
end;
end;
initialization
InitialiseActivationContext;
finalization
FinaliseActivationContext;
When you want to use this, you simply write code like so:
var
ActivationContext: TActivationContext;
....
ActivationContext := TActivationContext.Create;
try
//GUI code in here will support XP themes
finally
ActivationContext.Free;
end;
You need each entry point that does GUI work to be wrapped in such code.
Note that in my COM add-in DLL I have taken special measures to avoid running code during DLLMain
, and so my calls to InitialiseActivationContext
and FinaliseActivationContext
are not in unit initialization/finalization sections. However, I see no reason why this code would not be safe to place there.