All of the DISPATCH_QUEUE_PRIORITY_X queues are concurrent queues (meaning they can execute multiple tasks at once), and are FIFO in the sense that tasks within a given queue will begin executing using "first in, first out" order. This is in comparison to the main queue (from dispatch_get_main_queue()), which is a serial queue (tasks will begin executing and finish executing in the order in which they are received).
So, if you send 1000 dispatch_async() blocks to DISPATCH_QUEUE_PRIORITY_DEFAULT, those tasks will start executing in the order you sent them into the queue. Likewise for the HIGH, LOW, and BACKGROUND queues. Anything you send into any of these queues is executed in the background on alternate threads, away from your main application thread. Therefore, these queues are suitable for executing tasks such as background downloading, compression, computation, etc.
Note that the order of execution is FIFO on a per-queue basis. So if you send 1000 dispatch_async() tasks to the four different concurrent queues, evenly splitting them and sending them to BACKGROUND, LOW, DEFAULT and HIGH in order (ie you schedule the last 250 tasks on the HIGH queue), it's very likely that the first tasks you see starting will be on that HIGH queue as the system has taken your implication that those tasks need to get to the CPU as quickly as possible.
Note also that I say "will begin executing in order", but keep in mind that as concurrent queues things won't necessarily FINISH executing in order depending on length of time for each task.
As per Apple:
https://developer.apple.com/library/content/documentation/General/Conceptual/ConcurrencyProgrammingGuide/OperationQueues/OperationQueues.html
A concurrent dispatch queue is useful when you have multiple tasks that can run in parallel. A concurrent queue is still a queue in that it dequeues tasks in a first-in, first-out order; however, a concurrent queue may dequeue additional tasks before any previous tasks finish. The actual number of tasks executed by a concurrent queue at any given moment is variable and can change dynamically as conditions in your application change. Many factors affect the number of tasks executed by the concurrent queues, including the number of available cores, the amount of work being done by other processes, and the number and priority of tasks in other serial dispatch queues.
Basically, if you send those 1000 dispatch_async() blocks to a DEFAULT, HIGH, LOW, or BACKGROUND queue they will all start executing in the order you send them. However, shorter tasks may finish before longer ones. Reasons behind this are if there are available CPU cores or if the current queue tasks are performing computationally non-intensive work (thus making the system think it can dispatch additional tasks in parallel regardless of core count).
The level of concurrency is handled entirely by the system and is based on system load and other internally determined factors. This is the beauty of Grand Central Dispatch (the dispatch_async() system) - you just make your work units as code blocks, set a priority for them (based on the queue you choose) and let the system handle the rest.
So to answer your above question: you are partially correct. You are "asking that code" to perform concurrent tasks on a global concurrent queue at the specified priority level. The code in the block will execute in the background and any additional (similar) code will execute potentially in parallel depending on the system's assessment of available resources.
The "main" queue on the other hand (from dispatch_get_main_queue()) is a serial queue (not concurrent). Tasks sent to the main queue will always execute in order and will always finish in order. These tasks will also be executed on the UI Thread so it's suitable for updating your UI with progress messages, completion notifications, etc.
dispatch_get_global_queue
inside a variable type ofdispatch_queue_t myQueue
. Its more readable passing only myQueue to your ``dispatch_async` – Bottomless