You could do the reversed and set the Application output type to: Windows Application. Then add this code to the beginning of the application.
[DllImport("kernel32.dll", EntryPoint = "GetStdHandle", SetLastError = true, CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern IntPtr GetStdHandle(int nStdHandle);
[DllImport("kernel32.dll", EntryPoint = "AllocConsole", SetLastError = true, CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int AllocConsole();
private const int STD_OUTPUT_HANDLE = -11;
private const int MY_CODE_PAGE = 437;
private static bool showConsole = true; //Or false if you don't want to see the console
static void Main(string[] args)
{
if (showConsole)
{
AllocConsole();
IntPtr stdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
Microsoft.Win32.SafeHandles.SafeFileHandle safeFileHandle = new Microsoft.Win32.SafeHandles.SafeFileHandle(stdHandle, true);
FileStream fileStream = new FileStream(safeFileHandle, FileAccess.Write);
System.Text.Encoding encoding = System.Text.Encoding.GetEncoding(MY_CODE_PAGE);
StreamWriter standardOutput = new StreamWriter(fileStream, encoding);
standardOutput.AutoFlush = true;
Console.SetOut(standardOutput);
}
//Your application code
}
This code will show the Console if showConsole
is true