I just solved this issue in our app.
What is happening is that the ScrollViewer captures the TouchDevice in its PreviewTouchMove handler, which "steals" the TouchDevice from other controls and prevents them from receiving any PreviewTouchMove or TouchMove events.
In order to work around this, you need to implement a custom Thumb control that captures the TouchDevice in the PreviewTouchDown event and stores a reference to it until the PreviewTouchUp event occurs. Then the control can "steal" the capture back in its LostTouchCapture handler, when appropriate. Here is some brief code:
public class CustomThumb : Thumb
{
private TouchDevice currentDevice = null;
protected override void OnPreviewTouchDown(TouchEventArgs e)
{
// Release any previous capture
ReleaseCurrentDevice();
// Capture the new touch
CaptureCurrentDevice(e);
}
protected override void OnPreviewTouchUp(TouchEventArgs e)
{
ReleaseCurrentDevice();
}
protected override void OnLostTouchCapture(TouchEventArgs e)
{
// Only re-capture if the reference is not null
// This way we avoid re-capturing after calling ReleaseCurrentDevice()
if (currentDevice != null)
{
CaptureCurrentDevice(e);
}
}
private void ReleaseCurrentDevice()
{
if (currentDevice != null)
{
// Set the reference to null so that we don't re-capture in the OnLostTouchCapture() method
var temp = currentDevice;
currentDevice = null;
ReleaseTouchCapture(temp);
}
}
private void CaptureCurrentDevice(TouchEventArgs e)
{
bool gotTouch = CaptureTouch(e.TouchDevice);
if (gotTouch)
{
currentDevice = e.TouchDevice;
}
}
}
Then you will need to re-template the Slider to use the CustomThumb instead of the default Thumb control.