I have a Matrix
class and it has overloaded *
operators for scalar and matrix multiplications.
template <class T> class Matrix
{
public:
// ...
Matrix operator*(T scalar) const;
// ...
}
// ...
template <class T>
Matrix<T> Matrix<T>::operator*(T RightScalar) const
{
Matrix<T> ResultMatrix(m_unRowSize, m_unColSize);
for (uint64_t i=0; i<m_unRowSize; i++)
{
for (uint64_t j=0; j<m_unColSize; j++)
{
ResultMatrix(i, j) = TheMatrix[m_unColSize * i + j] * RightScalar;
}
}
return ResultMatrix;
}
// ...
I can multiply a matrix object with a scalar from right side without any problem:
Matrix<double> X(3, 3, /* ... */); // Define a 3x3 matrix and initialize its contents
Matrix<double> Y; // Define an output matrix
Y = X * 10.0; // Do the linear operation
But, how do I multiply it from left side same way?
Matrix<double> X(3, 3, /* ... */);
Matrix<double> Y;
Y = 10.0 * X;
In arithmetic, it is a common notation to write constants on the left side when doing multiplication. I would like to obey this rule to make my code more readable.
Is it possible to implement this in C++?
If it is possible, how do I modify the class method in my code?