I have a drawing program that uses SDL, written in C++. I would like to create a graphical interface only in Vala and use it to call functions from a program (functions are ready to use and I only want to call them from the GUI). I was looking for solutions as VAPI, and I was thinking of using GObject, but I can not embrace both. Has anyone done similar things and can you suggest me a solution to my problem?
If you want to use the C++ code in Vala we prepare them properly. Here's an example.
First you have to tell the valac
compiler that the function is defined somewhere else. Let's use the extern directive.
// ccodetest.vala
extern void cpp_test_function ();
void main () {
stdout.printf ("This is Vala code\n");
cpp_test_function ();
}
Then the functions in C++ are properly linked with the object files derived from C, we declare them as extern "C".
// cpplibrary.cpp
# include
using namespace std;
extern "C" void cpp_test_function () {
cout << "This is a C + + code\n";
}
When we are so ready, we can compile Vala code to C. We get ccodetest.c
.
valac -C ccodetest.vala
Now we can use gcc
to compile the object file. We get ccodetest.o
.
gcc-o ccodetest.o ccodetest.c-c-I /usr/include/glib-2.0/ -I /usr/include/glib-2.0/glib/ -I /usr/lib/glib-2.0/include/
File C++ compile as follows.
g++ -o cpplibrary.cpp.o cpplibrary.cpp -c
At the end we linking both files.
g++ -o ccode_test ccodetest.o cpplibrary.cpp.o -L /usr/lib/ -lglib-2.0 -lgobject-2.0
The program works as follows:
$ ./ccode_test
This is Vala code
This is a C++ code
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-lglib
and-lgobject
in g++. Unfortunately, linking object from Vala code with function written in C++ returns an error. – Noveletteinclude/leveldb/c.h
anddb/c.cc
. – Carboxylaseccodetest.o: In function '_vala_main':
ccodetest.c:(.text+0x2f): undefined reference to 'cpp_test_function'
collect2: ld returned 1 exit statusk
– Novelette