First of all try to find a little time to read good official documentation about bitmaps: Displaying Bitmaps Efficiently
It will give you understanding why and when java.lang.OutofMemoryError
happens. And how to avoid it.
What about your question: see this article: Android: convert Immutable Bitmap into Mutable
But from API Level 11 only options.inMutable
available to load the
file into a mutable bitmap.
So, if we are building application with API level less than 11, then
we have to find some other alternatives.
One alternative is creating another bitmap by copying the source
bitmap. mBitmap = mBitmap.copy(ARGB_8888 ,true);
But the will throw OutOfMemoryException
if the source file is big.
Actually incase if we want to edit an original file, then we will face
this issue. We should be able to load at-least image into memory, but
most we can not allocate another copy into memory.
So, we have to save the decoded bytes into some where and clear
existing bitmap, then create a new mutable bitmap and load back the
saved bytes into bitmap again. Even to copy bytes we cannot create
another ByteBuffer
inside the memory. In that case need to use
MappedByteBuffer
that will allocate bytes inside a disk file.
Following code would explain clearly:
//this is the file going to use temporally to save the bytes.
File file = new File("/mnt/sdcard/sample/temp.txt");
file.getParentFile().mkdirs();
//Open an RandomAccessFile
/*Make sure you have added uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
into AndroidManifest.xml file*/
RandomAccessFile randomAccessFile = new RandomAccessFile(file, "rw");
// get the width and height of the source bitmap.
int width = bitmap.getWidth();
int height = bitmap.getHeight();
//Copy the byte to the file
//Assume source bitmap loaded using options.inPreferredConfig = Config.ARGB_8888;
FileChannel channel = randomAccessFile.getChannel();
MappedByteBuffer map = channel.map(MapMode.READ_WRITE, 0, width*height*4);
bitmap.copyPixelsToBuffer(map);
//recycle the source bitmap, this will be no longer used.
bitmap.recycle();
//Create a new bitmap to load the bitmap again.
bitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888);
map.position(0);
//load it back from temporary
bitmap.copyPixelsFromBuffer(map);
//close the temporary file and channel , then delete that also
channel.close();
randomAccessFile.close();
And here is sample code.