I'm attempting to tween the camera.lookAt in Three.js using Tween.js with little success.
This works
selectedHotspot = object;
var tween = new TWEEN.Tween(camera.lookAt( object.position),600).start();
But rotates the camera directly to the object.position.
How do I get a nice smooth rotation?
This is the render function
function update() {
lat = Math.max(-85, Math.min(85, lat));
phi = THREE.Math.degToRad(90 - lat);
theta = THREE.Math.degToRad(lon);
target.x = 512 * Math.sin(phi) * Math.cos(theta);
target.y = 512 * Math.cos(phi);
target.z = 512 * Math.sin(phi) * Math.sin(theta);
if(!selectedHotspot)
camera.lookAt(target);
renderer.render(scene, camera);
}
UPDATE
OK I can't actually tween the camera on anything. I think there must be something else wrong. Should there be something else in the render function?