Following HTML shows empty array in console on first click:
<!DOCTYPE html>
<html>
<head>
<script>
function test(){
console.log(window.speechSynthesis.getVoices())
}
</script>
</head>
<body>
<a href="#" onclick="test()">Test</a>
</body>
</html>
In second click you will get the expected list.
If you add onload
event to call this function (<body onload="test()">
), then you can get correct result on first click. Note that the first call on onload
still doesn't work properly. It returns empty on page load but works afterward.
Questions:
Since it might be a bug in beta version, I gave up on "Why" questions.
Now, the question is if you want to access window.speechSynthesis
on page load:
- What is the best hack for this issue?
- How can you make sure it will load
speechSynthesis
, on page load?
Background and tests:
I was testing the new features in Web Speech API, then I got to this problem in my code:
<script type="text/javascript">
$(document).ready(function(){
// Browser support messages. (You might need Chrome 33.0 Beta)
if (!('speechSynthesis' in window)) {
alert("You don't have speechSynthesis");
}
var voices = window.speechSynthesis.getVoices();
console.log(voices) // []
$("#test").on('click', function(){
var voices = window.speechSynthesis.getVoices();
console.log(voices); // [SpeechSynthesisVoice, ...]
});
});
</script>
<a id="test" href="#">click here if 'ready()' didn't work</a>
My question was: why does window.speechSynthesis.getVoices()
return empty array, after page is loaded and onready
function is triggered? As you can see if you click on the link, same function returns an array of available voices of Chrome by onclick
triger?
It seems Chrome loads window.speechSynthesis
after the page load!
The problem is not in ready
event. If I remove the line var voice=...
from ready
function, for first click it shows empty list in console. But the second click works fine.
It seems window.speechSynthesis
needs more time to load after first call. You need to call it twice! But also, you need to wait and let it load before second call on window.speechSynthesis
. For example, following code shows two empty arrays in console if you run it for first time:
// First speechSynthesis call
var voices = window.speechSynthesis.getVoices();
console.log(voices);
// Second speechSynthesis call
voices = window.speechSynthesis.getVoices();
console.log(voices);
ready
. – GametangiumgetVoices()
after 5 seconds delay usingTimer
and got a populated list of available voices. – ComstockerygetVoices()
twice with one second delay solves the issue. – Comstockery