Add EventHandler to ImageView contained in TilePane contained in VBox?
Asked Answered
G

3

9

I have the following schema:

  • A VBox, containing a HBox and a TilePane.

In HBox are buttons, labels, and text fields.

Every time I click on the root (HBox), I should add a ImageView to the tile pane. This ImageView shold contain an image (example: "2.jpg"). Maximum of tile pane components is 5.

Every time I click the image, i should load a new image to the clicked ImageView, exemple "1.jpg". It is not working. When I click on my image it is like i'm clicking on the root so it creates another cell of TilePane. Here's the code, can you help me?

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package dadao1;

import java.util.HashSet;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.image.ImageView;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.TilePane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

/**
 *
 * @author Ambra
 */
public class Dadao1 extends Application {
    VBox root;
    HashSet dadi = new HashSet();
    //static int numeroDadi = 0;
    @Override
    public void start(Stage primaryStage) {       

        setGui();
        Scene scene = new Scene(root, 300, 300);

        primaryStage.setTitle("Hello World!");
        primaryStage.setScene(scene);
        primaryStage.show();
    } 
    /**
     *This private method sets up the GUI.
     * No parameters are required
     */
    private void setGui(){
        root = new VBox();
        HBox buttons = new HBox();
        final Button newGame = new Button("New Game");
        final Button print = new Button("Print");
        final Button animation = new Button("Moving");
        animation.addEventHandler(ActionEvent.ACTION, new EventHandler<ActionEvent>() {
            // this button is labeled "Moving" at the begin. If pressed it changes its label to "Dissolving" and viceversa.
            @Override
            public void handle(ActionEvent event) {
                if (animation.getText().equals(new String("Moving")))
                    animation.setText("Dissolving");
                else animation.setText("Mooving");
            }
        });
        final Label score = new Label("Total");
        final TextField points = new TextField();
        final Label pointsLabel = new Label("Score");
        root.setStyle("-fx-background-color: green");

        buttons.getChildren().addAll(newGame,print,animation,score,points,pointsLabel);
        final TilePane dadiPane = new TilePane();
        dadiPane.setVgap(10);
        dadiPane.setHgap(10);
        root.getChildren().addAll(buttons, dadiPane);

        root.setOnMouseClicked(new EventHandler<MouseEvent>() {

            @Override
            public void handle(MouseEvent event) {
                if(dadi.size()<5){
                    System.out.println("Adding img");
                    final ImageView img = new ImageView("2.jpg");
                    // should I put final in front of ImageView?
                    img.addEventHandler(ActionEvent.ACTION, new EventHandler<ActionEvent>() {

                        @Override
                        public void handle(ActionEvent event) {
                            // I want that when a tile is pressed an event occours.
                            // that event should be "add a new image to the ImageView just clicked",
                            // for example: img is not "2.jpg" but "3.jpj", by the way, I'm not able neither 
                            // to to print the folowing messagge :(
                            // It's like my root is pressed even if my mouse ha clicked at the image in img var.
                            System.out.println("Tile pressed ");
                        }
                    });
                    dadi.add(img);
                    dadiPane.getChildren().add(img);
                }else System.out.println("You cannot create more than 5 dices");
            }
        });
    }
    /**
     * @param args the command line arguments
     */
    public static void main(String[] args) {
        launch(args);
    }

}
Grandsire answered 28/8, 2014 at 13:50 Comment(2)
Try to add the eventListenet to the ImageView instead to rootBegun
I have to add an EventHandlet to both because they both have to do different things: root must add a ImageView to the Tile pane when clicked and ImageView must change the image when clicked.Grandsire
B
30

ImageViews don't generate ActionEvents; so it is no surprise that your event handler is never invoked. Since the mouse event is not processed by the ImageView, it propagates up to the container.

Try

img.addEventHandler(MouseEvent.MOUSE_CLICKED, new EventHandler<MouseEvent>() {

     @Override
     public void handle(MouseEvent event) {
         System.out.println("Tile pressed ");
         event.consume();
     }
});
Breaststroke answered 28/8, 2014 at 17:31 Comment(3)
it's not working. it says method addEventHandler in class Node cannot be applòied to given types; required: EventType<T>, EventHandler<? super T>; found: EventType<T>, <anonymous EventHandler<ActionEvent>> Grandsire
I think I solved it putting ` new EventHandler<MouseEvent>()` in place of new EventHandler<ActionEvent>(). Edit: it works but it calls both: img's event and root's event.Grandsire
Yes, typo... Sorry. To prevent the event propagating up to the HBox once you have processed, it, call event.consume();. I fixed the code (both the typo and the additional call).Breaststroke
M
5

@James_D is correct; but note for Java 8 you can use the simpler syntax:

img.addEventHandler(MouseEvent.MOUSE_CLICKED, event -> {
         System.out.println("Tile pressed ");
         event.consume();
     });
Maggiemaggio answered 2/8, 2017 at 17:14 Comment(0)
A
2

Note that MouseEvent.MOUSE_CLICKED is a class from javafx, not from java.awt.event package

imgView. addEventHandler(javafx.scene.input.MouseEvent.MOUSE_CLICKED, event -> {
    //event clicked here
});

For someone who mistakenly import java.awt.event.MouseEvent class

Amygdalate answered 15/5, 2019 at 9:9 Comment(0)

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