Let’s begin by defining dynamic dispatch.
Dynamic dispatch is considered a prime characteristic of object-oriented languages.
It is the process of selecting which implementation of a polymorphic operation (method/function) to call at run time, according to Wikipedia.
I emhasized run time for a reason since this is what differentiates it from static dispatch. With static dispatch, a call to a method is resolved at compile time. In C++, this is the default form of dispatch. For dynamic dispatch, the method must be declared as virtual
.
Now let’s examine what a virtual function is and how it behaves in the context of C++
In C++, a virtual function is a member function which is declared within a base class and is overriden by a derived class.
Its main feature is that if we have a function declared as virtual in the base class, and the same function defined in the derived class, the function in the derived class is invoked for objects of the derived class, even if it is called using a reference to the base class.
Consider this example, taken from here:
class Animal
{
public:
virtual void eat() { std::cout << "I'm eating generic food."; }
};
class Cat : public Animal
{
public:
void eat() { std::cout << "I'm eating a rat."; }
};
If we call eat()
on a Cat
object, but we use a pointer to Animal
, the output will be “I’m eating a rat.”
Now we can study how this all plays out in Swift.
We have four dispatch types, which are the following (from fastest to slowest):
- Inline dispatch
- Static dispatch
- Virtual dispatch
- Dynamic dispatch
Let's take a closer look at dynamic dispatch. As a preliminary, you have to know about the difference between value and reference types. To keep this answer at a reasonable length, let’s just say that if an instance is a value type, it keeps a unique copy of its data. If it’s a reference type, it shares a single copy of the data with all other instances.
Static dispatch is supported by both value and reference types.
For dynamic dispatch, however, you need a reference type. The reason for this is that for dynamic dispatch you need inheritance, and for inheritance, which value types do not support, you need reference types.
How to achieve dynamic dispatch in Swift? There are two ways to do it.
The first is to use inheritance: subclass a base class and then override a method of the base class. Our previous C++ example looks something like this in Swift:
class Animal {
init() {
print("Animal created.")
}
func eat() {
print("I'm eating generic food.")
}
}
class Cat: Animal {
override init() {
print("Cat created.")
}
override func eat() {
print("I'm eating a rat.")
}
}
If you now run the following code:
let cat = Cat()
cat.eat()
The console output will be:
Cat created.
Animal created.
I'm eating a rat.
As you can see, there is no need to mark the base class method as virtual
, the compiler will automatically decide which dispatch option to use.
The second way to achieve dynamic dispatch is to use the dynamic
keyword along with the @objc
prefix. We need @objc
to expose our method to the Objective-C runtime, which relies solely on dynamic dispatch. Swift, however, only uses it if it has no other choice. If the compiler can decide at compile time which implementation to use, it opts out of dynamic dispatch. We might use @objc dynamic
for Key-Value Observing or method swizzling, both of which are outside the scope of this answer.