What's the best way to do fixed-point math? [closed]
Asked Answered
C

9

61

I need to speed up a program for the Nintendo DS which doesn't have an FPU, so I need to change floating-point math (which is emulated and slow) to fixed-point.

How I started was I changed floats to ints and whenever I needed to convert them, I used x>>8 to convert the fixed-point variable x to the actual number and x<<8 to convert to fixed-point. Soon I found out it was impossible to keep track of what needed to be converted and I also realized it would be difficult to change the precision of the numbers (8 in this case.)

My question is, how should I make this easier and still fast? Should I make a FixedPoint class, or just a FixedPoint8 typedef or struct with some functions/macros to convert them, or something else? Should I put something in the variable name to show it's fixed-point?

Chook answered 17/9, 2008 at 3:32 Comment(3)
It may be helpful to tell us what you are using the floats for.Await
CNL provides a type that matches this description: scaled_integer<int, power<-8>>. (example)Undertaker
On the topic ssvlab.github.io/dsverifier. As of recent times, esbmc supports C++ and it seems to make a prover harness that would verify that a fixed point class was equivalent to the floating point (over a bound range of inputs). For example some augmentation with github.com/ssvlab/dsverifier/blob/master/bmc/core/fixed_point.hCox
R
60

You can try my fixed point class (Latest available @ https://github.com/eteran/cpp-utilities)

// From: https://github.com/eteran/cpp-utilities/edit/master/Fixed.h
// See also: https://mcmap.net/q/11159/-what-39-s-the-best-way-to-do-fixed-point-math-closed
/*
 * The MIT License (MIT)
 * 
 * Copyright (c) 2015 Evan Teran
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#ifndef FIXED_H_
#define FIXED_H_

#include <ostream>
#include <exception>
#include <cstddef> // for size_t
#include <cstdint>
#include <type_traits>

#include <boost/operators.hpp>

namespace numeric {

template <size_t I, size_t F>
class Fixed;

namespace detail {

// helper templates to make magic with types :)
// these allow us to determine resonable types from
// a desired size, they also let us infer the next largest type
// from a type which is nice for the division op
template <size_t T>
struct type_from_size {
    static const bool is_specialized = false;
    typedef void      value_type;
};

#if defined(__GNUC__) && defined(__x86_64__)
template <>
struct type_from_size<128> {
    static const bool           is_specialized = true;
    static const size_t         size = 128;
    typedef __int128            value_type;
    typedef unsigned __int128   unsigned_type;
    typedef __int128            signed_type;
    typedef type_from_size<256> next_size;
};
#endif

template <>
struct type_from_size<64> {
    static const bool           is_specialized = true;
    static const size_t         size = 64;
    typedef int64_t             value_type;
    typedef uint64_t            unsigned_type;
    typedef int64_t             signed_type;
    typedef type_from_size<128> next_size;
};

template <>
struct type_from_size<32> {
    static const bool          is_specialized = true;
    static const size_t        size = 32;
    typedef int32_t            value_type;
    typedef uint32_t           unsigned_type;
    typedef int32_t            signed_type;
    typedef type_from_size<64> next_size;
};

template <>
struct type_from_size<16> {
    static const bool          is_specialized = true;
    static const size_t        size = 16;
    typedef int16_t            value_type;
    typedef uint16_t           unsigned_type;
    typedef int16_t            signed_type;
    typedef type_from_size<32> next_size;
};

template <>
struct type_from_size<8> {
    static const bool          is_specialized = true;
    static const size_t        size = 8;
    typedef int8_t             value_type;
    typedef uint8_t            unsigned_type;
    typedef int8_t             signed_type;
    typedef type_from_size<16> next_size;
};

// this is to assist in adding support for non-native base
// types (for adding big-int support), this should be fine
// unless your bit-int class doesn't nicely support casting
template <class B, class N>
B next_to_base(const N& rhs) {
    return static_cast<B>(rhs);
}

struct divide_by_zero : std::exception {
};

template <size_t I, size_t F>
Fixed<I,F> divide(const Fixed<I,F> &numerator, const Fixed<I,F> &denominator, Fixed<I,F> &remainder, typename std::enable_if<type_from_size<I+F>::next_size::is_specialized>::type* = 0) {

    typedef typename Fixed<I,F>::next_type next_type;
    typedef typename Fixed<I,F>::base_type base_type;
    static const size_t fractional_bits = Fixed<I,F>::fractional_bits;

    next_type t(numerator.to_raw());
    t <<= fractional_bits;

    Fixed<I,F> quotient;

    quotient  = Fixed<I,F>::from_base(next_to_base<base_type>(t / denominator.to_raw()));
    remainder = Fixed<I,F>::from_base(next_to_base<base_type>(t % denominator.to_raw()));

    return quotient;
}

template <size_t I, size_t F>
Fixed<I,F> divide(Fixed<I,F> numerator, Fixed<I,F> denominator, Fixed<I,F> &remainder, typename std::enable_if<!type_from_size<I+F>::next_size::is_specialized>::type* = 0) {

    // NOTE(eteran): division is broken for large types :-(
    // especially when dealing with negative quantities

    typedef typename Fixed<I,F>::base_type     base_type;
    typedef typename Fixed<I,F>::unsigned_type unsigned_type;

    static const int bits = Fixed<I,F>::total_bits;

    if(denominator == 0) {
        throw divide_by_zero();
    } else {

        int sign = 0;

        Fixed<I,F> quotient;

        if(numerator < 0) {
            sign ^= 1;
            numerator = -numerator;
        }

        if(denominator < 0) {
            sign ^= 1;
            denominator = -denominator;
        }

            base_type n      = numerator.to_raw();
            base_type d      = denominator.to_raw();
            base_type x      = 1;
            base_type answer = 0;

            // egyptian division algorithm
            while((n >= d) && (((d >> (bits - 1)) & 1) == 0)) {
                x <<= 1;
                d <<= 1;
            }

            while(x != 0) {
                if(n >= d) {
                    n      -= d;
                    answer += x;
                }

                x >>= 1;
                d >>= 1;
            }

            unsigned_type l1 = n;
            unsigned_type l2 = denominator.to_raw();

            // calculate the lower bits (needs to be unsigned)
            // unfortunately for many fractions this overflows the type still :-/
            const unsigned_type lo = (static_cast<unsigned_type>(n) << F) / denominator.to_raw();

            quotient  = Fixed<I,F>::from_base((answer << F) | lo);
            remainder = n;

        if(sign) {
            quotient = -quotient;
        }

        return quotient;
    }
}

// this is the usual implementation of multiplication
template <size_t I, size_t F>
void multiply(const Fixed<I,F> &lhs, const Fixed<I,F> &rhs, Fixed<I,F> &result, typename std::enable_if<type_from_size<I+F>::next_size::is_specialized>::type* = 0) {

    typedef typename Fixed<I,F>::next_type next_type;
    typedef typename Fixed<I,F>::base_type base_type;

    static const size_t fractional_bits = Fixed<I,F>::fractional_bits;

    next_type t(static_cast<next_type>(lhs.to_raw()) * static_cast<next_type>(rhs.to_raw()));
    t >>= fractional_bits;
    result = Fixed<I,F>::from_base(next_to_base<base_type>(t));
}

// this is the fall back version we use when we don't have a next size
// it is slightly slower, but is more robust since it doesn't
// require and upgraded type
template <size_t I, size_t F>
void multiply(const Fixed<I,F> &lhs, const Fixed<I,F> &rhs, Fixed<I,F> &result, typename std::enable_if<!type_from_size<I+F>::next_size::is_specialized>::type* = 0) {

    typedef typename Fixed<I,F>::base_type base_type;

    static const size_t fractional_bits = Fixed<I,F>::fractional_bits;
    static const size_t integer_mask    = Fixed<I,F>::integer_mask;
    static const size_t fractional_mask = Fixed<I,F>::fractional_mask;

    // more costly but doesn't need a larger type
    const base_type a_hi = (lhs.to_raw() & integer_mask) >> fractional_bits;
    const base_type b_hi = (rhs.to_raw() & integer_mask) >> fractional_bits;
    const base_type a_lo = (lhs.to_raw() & fractional_mask);
    const base_type b_lo = (rhs.to_raw() & fractional_mask);

    const base_type x1 = a_hi * b_hi;
    const base_type x2 = a_hi * b_lo;
    const base_type x3 = a_lo * b_hi;
    const base_type x4 = a_lo * b_lo;

    result = Fixed<I,F>::from_base((x1 << fractional_bits) + (x3 + x2) + (x4 >> fractional_bits));

}
}

/*
 * inheriting from boost::operators enables us to be a drop in replacement for base types
 * without having to specify all the different versions of operators manually
 */
template <size_t I, size_t F>
class Fixed : boost::operators<Fixed<I,F>> {
    static_assert(detail::type_from_size<I + F>::is_specialized, "invalid combination of sizes");

public:
    static const size_t fractional_bits = F;
    static const size_t integer_bits    = I;
    static const size_t total_bits      = I + F;

    typedef detail::type_from_size<total_bits>             base_type_info;

    typedef typename base_type_info::value_type            base_type;
    typedef typename base_type_info::next_size::value_type next_type;
    typedef typename base_type_info::unsigned_type         unsigned_type;

public:
    static const size_t base_size          = base_type_info::size;
    static const base_type fractional_mask = ~((~base_type(0)) << fractional_bits);
    static const base_type integer_mask    = ~fractional_mask;

public:
    static const base_type one = base_type(1) << fractional_bits;

public: // constructors
    Fixed() : data_(0) {
    }

    Fixed(long n) : data_(base_type(n) << fractional_bits) {
        // TODO(eteran): assert in range!
    }

    Fixed(unsigned long n) : data_(base_type(n) << fractional_bits) {
        // TODO(eteran): assert in range!
    }

    Fixed(int n) : data_(base_type(n) << fractional_bits) {
        // TODO(eteran): assert in range!
    }

    Fixed(unsigned int n) : data_(base_type(n) << fractional_bits) {
        // TODO(eteran): assert in range!
    }

    Fixed(float n) : data_(static_cast<base_type>(n * one)) {
        // TODO(eteran): assert in range!
    }

    Fixed(double n) : data_(static_cast<base_type>(n * one))  {
        // TODO(eteran): assert in range!
    }

    Fixed(const Fixed &o) : data_(o.data_) {
    }

    Fixed& operator=(const Fixed &o) {
        data_ = o.data_;
        return *this;
    }

private:
    // this makes it simpler to create a fixed point object from
    // a native type without scaling
    // use "Fixed::from_base" in order to perform this.
    struct NoScale {};

    Fixed(base_type n, const NoScale &) : data_(n) {
    }

public:
    static Fixed from_base(base_type n) {
        return Fixed(n, NoScale());
    }

public: // comparison operators
    bool operator==(const Fixed &o) const {
        return data_ == o.data_;
    }

    bool operator<(const Fixed &o) const {
        return data_ < o.data_;
    }

public: // unary operators
    bool operator!() const {
        return !data_;
    }

    Fixed operator~() const {
        Fixed t(*this);
        t.data_ = ~t.data_;
        return t;
    }

    Fixed operator-() const {
        Fixed t(*this);
        t.data_ = -t.data_;
        return t;
    }

    Fixed operator+() const {
        return *this;
    }

    Fixed& operator++() {
        data_ += one;
        return *this;
    }

    Fixed& operator--() {
        data_ -= one;
        return *this;
    }

public: // basic math operators
    Fixed& operator+=(const Fixed &n) {
        data_ += n.data_;
        return *this;
    }

    Fixed& operator-=(const Fixed &n) {
        data_ -= n.data_;
        return *this;
    }

    Fixed& operator&=(const Fixed &n) {
        data_ &= n.data_;
        return *this;
    }

    Fixed& operator|=(const Fixed &n) {
        data_ |= n.data_;
        return *this;
    }

    Fixed& operator^=(const Fixed &n) {
        data_ ^= n.data_;
        return *this;
    }

    Fixed& operator*=(const Fixed &n) {
        detail::multiply(*this, n, *this);
        return *this;
    }

    Fixed& operator/=(const Fixed &n) {
        Fixed temp;
        *this = detail::divide(*this, n, temp);
        return *this;
    }

    Fixed& operator>>=(const Fixed &n) {
        data_ >>= n.to_int();
        return *this;
    }

    Fixed& operator<<=(const Fixed &n) {
        data_ <<= n.to_int();
        return *this;
    }

public: // conversion to basic types
    int to_int() const {
        return (data_ & integer_mask) >> fractional_bits;
    }

    unsigned int to_uint() const {
        return (data_ & integer_mask) >> fractional_bits;
    }

    float to_float() const {
        return static_cast<float>(data_) / Fixed::one;
    }

    double to_double() const        {
        return static_cast<double>(data_) / Fixed::one;
    }

    base_type to_raw() const {
        return data_;
    }

public:
    void swap(Fixed &rhs) {
        using std::swap;
        swap(data_, rhs.data_);
    }

public:
    base_type data_;
};

// if we have the same fractional portion, but differing integer portions, we trivially upgrade the smaller type
template <size_t I1, size_t I2, size_t F>
typename std::conditional<I1 >= I2, Fixed<I1,F>, Fixed<I2,F>>::type operator+(const Fixed<I1,F> &lhs, const Fixed<I2,F> &rhs) {

    typedef typename std::conditional<
        I1 >= I2,
        Fixed<I1,F>,
        Fixed<I2,F>
    >::type T;

    const T l = T::from_base(lhs.to_raw());
    const T r = T::from_base(rhs.to_raw());
    return l + r;
}

template <size_t I1, size_t I2, size_t F>
typename std::conditional<I1 >= I2, Fixed<I1,F>, Fixed<I2,F>>::type operator-(const Fixed<I1,F> &lhs, const Fixed<I2,F> &rhs) {

    typedef typename std::conditional<
        I1 >= I2,
        Fixed<I1,F>,
        Fixed<I2,F>
    >::type T;

    const T l = T::from_base(lhs.to_raw());
    const T r = T::from_base(rhs.to_raw());
    return l - r;
}

template <size_t I1, size_t I2, size_t F>
typename std::conditional<I1 >= I2, Fixed<I1,F>, Fixed<I2,F>>::type operator*(const Fixed<I1,F> &lhs, const Fixed<I2,F> &rhs) {

    typedef typename std::conditional<
        I1 >= I2,
        Fixed<I1,F>,
        Fixed<I2,F>
    >::type T;

    const T l = T::from_base(lhs.to_raw());
    const T r = T::from_base(rhs.to_raw());
    return l * r;
}

template <size_t I1, size_t I2, size_t F>
typename std::conditional<I1 >= I2, Fixed<I1,F>, Fixed<I2,F>>::type operator/(const Fixed<I1,F> &lhs, const Fixed<I2,F> &rhs) {

    typedef typename std::conditional<
        I1 >= I2,
        Fixed<I1,F>,
        Fixed<I2,F>
    >::type T;

    const T l = T::from_base(lhs.to_raw());
    const T r = T::from_base(rhs.to_raw());
    return l / r;
}

template <size_t I, size_t F>
std::ostream &operator<<(std::ostream &os, const Fixed<I,F> &f) {
    os << f.to_double();
    return os;
}

template <size_t I, size_t F>
const size_t Fixed<I,F>::fractional_bits;

template <size_t I, size_t F>
const size_t Fixed<I,F>::integer_bits;

template <size_t I, size_t F>
const size_t Fixed<I,F>::total_bits;

}

#endif

It is designed to be a near drop in replacement for floats/doubles and has a choose-able precision. It does make use of boost to add all the necessary math operator overloads, so you will need that as well (I believe for this it is just a header dependency, not a library dependency).

BTW, common usage could be something like this:

using namespace numeric;
typedef Fixed<16, 16> fixed;
fixed f;

The only real rule is that the number have to add up to a native size of your system such as 8, 16, 32, 64.

Revocation answered 17/9, 2008 at 4:20 Comment(11)
Nice lib. I think you'll increase the number of downloads if you made you license public domain. This one of those things where requirement of mentioning the library in the docs is not worth the effort of involving the in-house legal team etc to find if we can use this library. IMHO. YMMV etc.Malvin
Since the bit counts have to add up, I feel at that point the fractional bit count shouldn't even be necessary as a template parameter. Anyway, I love your type promotion method, using your type_from_size struct; seems to work quite well.Crucify
@EvanTeran Why not create a github gist out of this?Stramonium
@bobobobo: not a bad idea, I may do just that :-)Revocation
@bobobobo, a long time coming but I've finally uploaded the majority of my utility code to github :-) github.com/eteran/cpp-utilitiesRevocation
In you're in Visual C++, experiment with the /fp:fast switch before even thinking about refactoring all your floating point to fixed point. This floating point model switch allows optimizations which can allow floating point to easily beat fixed point in speed. Definitely an under-appreciated feature.Kurd
The best fixed point class I've found so far. I needed up to 64-bit variables with flexible size of fractional part for fixed point model of algorithm to be implemented on FPGA. However, while using it, I found some minor issues, I'll post them at Github.Incisive
The 64.64 format requires a builtin __int128 support from compiler. Any alternative for the ones which doesn't support such as msvc and armv7?Noninterference
I also need to implement float to fixed and fixed to float, I initially used method above(using only shifting). Can anyone explain why it's not a good method ? And why it is mentioned that to keep track of what needed to be converted and I also realized it would be difficult to change the precision of the numbers in the above post.Gassy
What about 8+24? Or 10 + 22?Baccarat
@AntonKrug anything that adds up to a native type's size should work. So those seem fine to meRevocation
N
37

In modern C++ implementations, there will be no performance penalty for using simple and lean abstractions, such as concrete classes. Fixed-point computation is precisely the place where using a properly engineered class will save you from lots of bugs.

Therefore, you should write a FixedPoint8 class. Test and debug it thoroughly. If you have to convince yourself of its performance as compared to using plain integers, measure it.

It will save you from many a trouble by moving the complexity of fixed-point calculation to a single place.

If you like, you can further increase the utility of your class by making it a template and replacing the old FixedPoint8 with, say, typedef FixedPoint<short, 8> FixedPoint8; But on your target architecture this is not probably necessary, so avoid the complexity of templates at first.

There is probably a good fixed point class somewhere in the internet - I'd start looking from the Boost libraries.

Nutrition answered 17/9, 2008 at 3:42 Comment(3)
+1 I'm working in a game company with some NDS games out, and it's really what you should do. However there is not yet a boost library/class for that, so the last sentences might not be (yet) good advice.Eighteenth
What about using fixed-point along with some sort of vectorization like SSE? A layer of abstraction around all the bit-twiddling may be nice, but I'd rather go with a set of C-style #define macros to manipulate the numbers to be able to feed them to SSE intrinsics later.Luciana
I don't think the NDS processors have NEON (vectorization).Embarrassment
T
13

Does your floating point code actually make use of the decimal point? If so:

First you have to read Randy Yates's paper on Intro to Fixed Point Math: http://www.digitalsignallabs.com/fp.pdf

Then you need to do "profiling" on your floating point code to figure out the appropriate range of fixed-point values required at "critical" points in your code, e.g. U(5,3) = 5 bits to the left, 3 bits to the right, unsigned.

At this point, you can apply the arithmetic rules in the paper mentioned above; the rules specify how to interpret the bits which result from arithmetic operations. You can write macros or functions to perform the operations.

It's handy to keep the floating point version around, in order to compare the floating point vs fixed point results.

Tomekatomes answered 17/9, 2008 at 3:50 Comment(0)
U
9

I wouldn't use floating point at all on a CPU without special hardware for handling it. My advice is to treat ALL numbers as integers scaled to a specific factor. For example, all monetary values are in cents as integers rather than dollars as floats. For example, 0.72 is represented as the integer 72.

Addition and subtraction are then a very simple integer operation such as (0.72 + 1 becomes 72 + 100 becomes 172 becomes 1.72).

Multiplication is slightly more complex as it needs an integer multiply followed by a scale back such as (0.72 * 2 becomes 72 * 200 becomes 14400 becomes 144 (scaleback) becomes 1.44).

That may require special functions for performing more complex math (sine, cosine, etc) but even those can be sped up by using lookup tables. Example: since you're using fixed-2 representation, there's only 100 values in the range (0.0,1] (0-99) and sin/cos repeat outside this range so you only need a 100-integer lookup table.

Cheers, Pax.

Unnecessary answered 17/9, 2008 at 3:49 Comment(1)
Ha ha ha. REmember when you signed your answers with Cheers, Pax. You were so new.Stramonium
A
8

When I first encountered fixed point numbers I found Joe Lemieux's article, Fixed-point Math in C, very helpful, and it does suggest one way of representing fixed-point values.

I didn't wind up using his union representation for fixed-point numbers though. I mostly have experience with fixed-point in C, so I haven't had the option to use a class either. For the most part though, I think that defining your number of fraction bits in a macro and using descriptive variable names makes this fairly easy to work with. Also, I've found that it is best to have macros or functions for multiplication and especially division, or you quickly get unreadable code.

For example, with 24.8 values:

 #include "stdio.h"

/* Declarations for fixed point stuff */

typedef int int_fixed;

#define FRACT_BITS 8
#define FIXED_POINT_ONE (1 << FRACT_BITS)
#define MAKE_INT_FIXED(x) ((x) << FRACT_BITS)
#define MAKE_FLOAT_FIXED(x) ((int_fixed)((x) * FIXED_POINT_ONE))
#define MAKE_FIXED_INT(x) ((x) >> FRACT_BITS)
#define MAKE_FIXED_FLOAT(x) (((float)(x)) / FIXED_POINT_ONE)

#define FIXED_MULT(x, y) ((x)*(y) >> FRACT_BITS)
#define FIXED_DIV(x, y) (((x)<<FRACT_BITS) / (y))

/* tests */
int main()
{
    int_fixed fixed_x = MAKE_FLOAT_FIXED( 4.5f );
    int_fixed fixed_y = MAKE_INT_FIXED( 2 );

    int_fixed fixed_result = FIXED_MULT( fixed_x, fixed_y );
    printf( "%.1f\n", MAKE_FIXED_FLOAT( fixed_result ) );

    fixed_result = FIXED_DIV( fixed_result, fixed_y );
    printf( "%.1f\n", MAKE_FIXED_FLOAT( fixed_result ) );

    return 0;
}

Which writes out

9.0
4.5

Note that there are all kinds of integer overflow issues with those macros, I just wanted to keep the macros simple. This is just a quick and dirty example of how I've done this in C. In C++ you could make something a lot cleaner using operator overloading. Actually, you could easily make that C code a lot prettier too...

I guess this is a long-winded way of saying: I think it's OK to use a typedef and macro approach. So long as you're clear about what variables contain fixed point values it isn't too hard to maintain, but it probably won't be as pretty as a C++ class.

If I was in your position, I would try to get some profiling numbers to show where the bottlenecks are. If there are relatively few of them then go with a typedef and macros. If you decide that you need a global replacement of all floats with fixed-point math though, then you'll probably be better off with a class.

Affecting answered 17/9, 2008 at 5:26 Comment(1)
The link is broken, maybe this is it: eetimes.com/author.asp?doc_id=1287491?Alonaalone
P
6

Changing fixed point representations is commonly called 'scaling'.

If you can do this with a class with no performance penalty, then that's the way to go. It depends heavily on the compiler and how it inlines. If there is a performance penalty using classes, then you need a more traditional C-style approach. The OOP approach will give you compiler-enforced type safety which the traditional implementation only approximates.

@cibyr has a good OOP implementation. Now for the more traditional one.

To keep track of which variables are scaled, you need to use a consistent convention. Make a notation at the end of each variable name to indicate whether the value is scaled or not, and write macros SCALE() and UNSCALE() that expand to x>>8 and x<<8.

#define SCALE(x) (x>>8)
#define UNSCALE(x) (x<<8)

xPositionUnscaled = UNSCALE(10);
xPositionScaled = SCALE(xPositionUnscaled);

It may seem like extra work to use so much notation, but notice how you can tell at a glance that any line is correct without looking at other lines. For example:

xPositionScaled = SCALE(xPositionScaled);

is obviously wrong, by inspection.

This is a variation of the Apps Hungarian idea that Joel mentions in this post.

Phyllys answered 17/9, 2008 at 3:37 Comment(2)
I dislike the SCALE and UNSCALE, because for multiplication: xPositionScaled = SCALE(SCALE(xPositionUnscaled * multUnscaled));Embarrassment
Scale/unscale are not very good names, but using naming conventions like that is super important for fixed point numbers, especially when you use multiple M.N formats. I suggest appending the exact M.N format, e.g. speed_fraction_F7_25 = fix_udiv(25, speed_percent << 25, 100 << 25); squared_speed_F7_25 = fix_umul(25, speed_fraction_F7_25, speed_fraction_F7_25); tmp1_F7_25 = fix_umul(25, squared_speed_F7_25, SQRT_3_F7_25); tmp2_F20_12 = fix_umul(12, tmp.F7_25 >> (25-12), motor_volt << 12); (/100 is better performed as *0.01). Yes it is quite verbose but leaves you with full control.Canary
D
5

The original version of Tricks of the Game Programming Gurus has an entire chapter on implementing fixed-point math.

Dioptometer answered 17/9, 2008 at 3:40 Comment(2)
Sweet, one of the few books I have! ...no, wait, I have "Tricks of the WINDOWS Game Programming Gurus". No longer an entire chapter, but it does have a few useful pages on fixed point maths.Pall
Haven't seen that book for years, I used to own it back in the day :-)Murmuration
E
2
template <int precision = 8> class FixedPoint {
private:
    int val_;
public:
    inline FixedPoint(int val) : val_ (val << precision) {};
    inline operator int() { return val_ >> precision; }
    // Other operators...
};
Ecthyma answered 17/9, 2008 at 3:48 Comment(0)
P
0

Whichever way you decide to go (I'd lean toward a typedef and some CPP macros for converting), you will need to be careful to convert back and forth with some discipline.

You might find that you never need to convert back and forth. Just imagine everything in the whole system is x256.

Pessimist answered 17/9, 2008 at 3:37 Comment(1)
The point of writing the class would be to obviate that discipline through type safety.Undertaker

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