How do you simulate Mouse clicks in C# winforms applications?
I have combined several sources to produce the code below, which I am currently using. I have also removed the Windows.Forms references so I can use it from console and WPF applications without additional references.
using System;
using System.Runtime.InteropServices;
public class MouseOperations
{
[Flags]
public enum MouseEventFlags
{
LeftDown = 0x00000002,
LeftUp = 0x00000004,
MiddleDown = 0x00000020,
MiddleUp = 0x00000040,
Move = 0x00000001,
Absolute = 0x00008000,
RightDown = 0x00000008,
RightUp = 0x00000010
}
[DllImport("user32.dll", EntryPoint = "SetCursorPos")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetCursorPos(int x, int y);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetCursorPos(out MousePoint lpMousePoint);
[DllImport("user32.dll")]
private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);
public static void SetCursorPosition(int x, int y)
{
SetCursorPos(x, y);
}
public static void SetCursorPosition(MousePoint point)
{
SetCursorPos(point.X, point.Y);
}
public static MousePoint GetCursorPosition()
{
MousePoint currentMousePoint;
var gotPoint = GetCursorPos(out currentMousePoint);
if (!gotPoint) { currentMousePoint = new MousePoint(0, 0); }
return currentMousePoint;
}
public static void MouseEvent(MouseEventFlags value)
{
MousePoint position = GetCursorPosition();
mouse_event
((int)value,
position.X,
position.Y,
0,
0)
;
}
[StructLayout(LayoutKind.Sequential)]
public struct MousePoint
{
public int X;
public int Y;
public MousePoint(int x, int y)
{
X = x;
Y = y;
}
}
}
1. SetCursorPos, 2. MouseEvent(LeftButtonDown), 3. SetCursorPos, 4. MouseEvent(LeftButtonUp)
. Potentially wrap it in a helper method –
Backstage X
and Y
coordinates to use? –
Substructure An example I found somewhere here in the past. Might be of some help:
using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;
public class Form1 : Form
{
[DllImport("user32.dll",CharSet=CharSet.Auto, CallingConvention=CallingConvention.StdCall)]
public static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint cButtons, uint dwExtraInfo);
//Mouse actions
private const int MOUSEEVENTF_LEFTDOWN = 0x02;
private const int MOUSEEVENTF_LEFTUP = 0x04;
private const int MOUSEEVENTF_RIGHTDOWN = 0x08;
private const int MOUSEEVENTF_RIGHTUP = 0x10;
public Form1()
{
}
public void DoMouseClick()
{
//Call the imported function with the cursor's current position
uint X = (uint)Cursor.Position.X;
uint Y = (uint)Cursor.Position.Y;
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
}
//...other code needed for the application
}
public static extern void mouse_event()
a method/property of the solution project/app, in other words, I want solution and the app needs a mouse-click are two different apps. I'm building app to auto-detect and click on <OK> button of a msgbox from whoever other applications generate. 2-are X and Y the <OK> button positions? –
Loquitur Cursor.Position.X
and Cursor.Position.Y
. Let us say I want to do a mouse click inside a TextBox, how do I know X and Y ? –
Substructure Some controls, like Button in System.Windows.Forms, have a "PerformClick" method to do just that.
Mouse.Click();
InvalidUITestExtensionPackageException
, so it seems to be extremely fussy about running in a particular project type, sadly. –
Crispin I have tried the code that Marcos posted and it didn't worked for me. Whatever i was given to the Y coordinate the cursor didn't moved on Y axis. The code below will work if you want the position of the cursor relative to the left-up corner of your desktop, not relative to your application.
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(long dwFlags, long dx, long dy, long cButtons, long dwExtraInfo);
private const int MOUSEEVENTF_LEFTDOWN = 0x02;
private const int MOUSEEVENTF_LEFTUP = 0x04;
private const int MOUSEEVENTF_MOVE = 0x0001;
public void DoMouseClick()
{
X = Cursor.Position.X;
Y = Cursor.Position.Y;
//move to coordinates
pt = (Point)pc.ConvertFromString(X + "," + Y);
Cursor.Position = pt;
//perform click
mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
}
I only use mouse_event function to actually perform the click. You can give X and Y what coordinates you want, i used values from textbox:
X = Convert.ToInt32(tbX.Text);
Y = Convert.ToInt32(tbY.Text);
Cursor.Position
is good enough for positioning the mouse cursor to wherever you want, then use WIN32API to do the actual click. –
Barefoot I use the InvokeOnClick()
method. It takes two arguments: Control and EventArgs. If you need the EventArgs, then create an instance of it and pass it in, else use InvokeOnClick(controlToClick, null);
. You can use a variety of Mouse event related arguments that derive from EventArgs such as MouseEventArgs.
they are some needs i can't see to dome thing like Keith or Marcos Placona did instead of just doing
using System;
using System.Windows.Forms;
namespace WFsimulateMouseClick
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
button1_Click(button1, new MouseEventArgs(System.Windows.Forms.MouseButtons.Left, 1, 1, 1, 1));
//by the way
//button1.PerformClick();
// and
//button1_Click(button1, new EventArgs());
// are the same
}
private void button1_Click(object sender, EventArgs e)
{
MessageBox.Show("clicked");
}
}
}
null
in the second parameter, it will throw a NullReferenceException
, instead use EventArgs.Empty
–
Jim NullReferenceException
–
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