As I am porting an iPhone app that uses SpriteKit to iPad, I have been able to scale all the screen elements and font sizes using the height ratio of the iPhone 5 to iPad screen.
Everything looks proportional, except for the physics since there is more area.
So the question is, how do I scale the physics along with the screen using that height ratio?
Perhaps changing density or mass of all the nodes? How would I do it, mathematically using the ratio so that it is perfect?
gravity
andspeed
for iPad and iPhone ? What about approach to setmass
of object ? – Cu