I have a progress dialog that I use for a part in my program where I do a time intensive operation in the background but when the dialog gets displayed the UI or spinner icon freezes/slow/hesitates making the program appear as if it froze. In my onPostExecute
of my AsyncTask
I dismiss the dialog.
Why would this happen since I am doing all the work in the background?
here is my code
pDialog = ProgressDialog.show(FullGame.this,"Starting New Game","Please Wait...", true);
new StartNewGame().execute();
private class StartNewGame extends AsyncTask<Void,Void,Boolean>{
@Override
protected Boolean doInBackground(Void... params) {
try{
ContentValues values = new ContentValues();
Cursor c = getContentResolver().query(Games.PART1_URI,new String[] {Games.PART1_NUM},
Games.PART1_GAME_ID+"="+gameID+" AND "+Games.PART1_FRAME_NUM+"="+10,null,null);
c.moveToFirst();
String num = c.getString(0);
int part1 =0;
if(num.equals("-")){
part1=0;
}else{
part1=Integer.parseInt(num);
}
c = getContentResolver().query(Games.PART2_URI,new String[] {Games.PART2_NUM},
Games.PART2_GAME_ID+"="+gameID+" AND "+Games.PART2_FRAME_NUM+"="+10,null,null);
c.moveToFirst();
int part2 = 0;
if(num.equals("-")){
part2=0;
}else{
part2=Integer.parseInt(num);
}
c = getContentResolver().query(Games.PART3_URI,new String[] {Games.PART3_NUM},
Games.PART3_GAME_ID+"="+gameID,null,null);
c.moveToFirst();
int part3 = 0;
if(num.equals("-")){
part3=0;
}else{
part3=Integer.parseInt(num);
}
if(part1 == 10){
values.clear();
values.put(Games.STRIKES_FRAME_NUM,10);
values.put(Games.STRIKES_BOWLER_ID,bowlerClickedID);
values.put(Games.STRIKES_GAME_ID,gameID);
getContentResolver().insert(Games.STRIKES_URI, values);
}
if(part2 == 10){
values.clear();
values.put(Games.STRIKES_FRAME_NUM,10);
values.put(Games.STRIKES_BOWLER_ID,bowlerClickedID);
values.put(Games.STRIKES_GAME_ID,gameID);
getContentResolver().insert(Games.STRIKES_URI, values);
}
if(((part2+part3) == 10) && !score.checkSpare(10)){
values.clear();
values.put(Games.SPARES_BOWLER_ID,bowlerClickedID);
values.put(Games.SPARES_FRAME_NUM,10);
values.put(Games.SPARES_GAME_ID,gameID);
getContentResolver().insert(Games.SPARES_URI, values);
}
if(part3 == 10){
values.clear();
values.put(Games.STRIKES_FRAME_NUM,10);
values.put(Games.STRIKES_BOWLER_ID,bowlerClickedID);
values.put(Games.STRIKES_GAME_ID,gameID);
getContentResolver().insert(Games.STRIKES_URI, values);
}
c.close();
}catch(Exception e){
Log.d("FullGame",e.toString());
}
Date date = new Date(System.currentTimeMillis());
DateFormat df = new SimpleDateFormat("MM/dd/yyyy");
String newDate = df.format(date);
ContentValues values = new ContentValues();
values.put(Games.GAMES_BOWLER_ID,bowlerClickedID);
values.put(Games.GAMES_TEAM_ID,1);
values.put(Games.GAMES_DATE,newDate);
values.put(Games.GAME_SEASON, pref.getLong(Preferences.SELECTED_SEASON, 1));
values.put(Games.GAMES_TOURNAMENT_ID, tournamentID);
Uri uri = getContentResolver().insert(Games.GAMES_URI, values);
gameID = ContentUris.parseId(uri);
int gameid = Integer.valueOf(String.valueOf(gameID));
values.clear();
Cursor cName = getContentResolver().query(BowlersDB.CONTENT_URI,new String[] {BowlersDB.FIRST_NAME},BowlersDB.ID+"="+bowlerClickedID,null,null);
cName.moveToFirst();
String name = cName.getString(0);
for(int i = 0;i<10;i++){
int num = i+1;
values.put(Games.NAMES_FRAME_NUM,num);
values.put(Games.NAMES_GAME_ID,gameid);
values.put(Games.NAMES_NAME,name);
getContentResolver().insert(Games.NAMES_URI, values);
names(i,name);
values.clear();
values.put(Games.PART1_FRAME_NUM,num);
values.put(Games.PART1_NUM,"0");
values.put(Games.PART1_GAME_ID,gameid);
getContentResolver().insert(Games.PART1_URI, values);
values.clear();
values.put(Games.PART2_FRAME_NUM,num);
values.put(Games.PART2_NUM,"0");
values.put(Games.PART2_GAME_ID,gameid);
getContentResolver().insert(Games.PART2_URI, values);
values.clear();
values.put(Games.TOTALS_FRAME_NUM,num);
values.put(Games.TOTALS_FRAME_TOTAL,"0");
values.put(Games.TOTALS_GAME_ID,gameid);
getContentResolver().insert(Games.TOTALS_URI, values);
values.clear();
values.put(Games.POCKETS_BOWLER_ID,bowlerClickedID);
values.put(Games.POCKETS_FRAME_NUM,i);
values.put(Games.POCKETS_GAME_ID,gameID);
values.put(Games.POCKETS_TEAM_ID, teamSelectedID);
values.put(Games.POCKETS_TOURNAMENT_ID, tournamentID);
values.put(Games.POCKETS_NUM, 0);
values.put(Games.POCKETS_SEASON, pref.getLong(Preferences.SELECTED_SEASON, 1));
getContentResolver().insert(Games.POCKETS_URI, values);
values.clear();
}
values.put(Games.PART3_GAME_ID,gameid);
values.put(Games.PART3_NUM,"0");
getContentResolver().insert(Games.PART3_URI, values);
cName.close();
part1Array = new int[10];
part2Array = new int[10];
totalsArray = new int[10];
part3 = 0;
mPinsUp = new ArrayList<Long>();
mPinsUp.add((long) 1);
mPinsUp.add((long) 2);
mPinsUp.add((long) 3);
mPinsUp.add((long) 4);
mPinsUp.add((long) 5);
mPinsUp.add((long) 6);
mPinsUp.add((long) 7);
mPinsUp.add((long) 8);
mPinsUp.add((long) 9);
mPinsUp.add((long) 10);
return true;
}
protected void onPostExecute(Boolean result){
pDialog.dismiss();
}
}
UPDATE: running through the code in debug mode last night it seems to start to do it in the for loop but still all of this is done in a separate thread and I am only inserting values into my database
UPDATE 2
if I comment out the for loop the progress dialog gets displayed for less than a second so even though I am doing everything in an AsyncTask
the inserts must still run in the UI thread
onPreExecute
section? Also you can put all the code indoInBackground
into a method as it should all execute in the new thread anyway, and make all this easier to read. Also what hardware are you testing on? – SmilaxonPreExecude
method is it even needed?. I tested this on Galaxy Nexus, Nexus 7 and Samsung Galaxy Tab 10.1 all with the same results – Proser